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Monoblue control/prison

Started by coldcrow, 01-08-2013, 05:21:16 AM

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coldcrow

I updated my monoU prison deck to a somewhat successful state.


artifacts:

1 Winter Orb
1 Static Orb
1 Mox Diamond
1 Chrome Mox
1 Expedition Map
1 Sensei's Divining Top
1 Grim Monolith
1 Worn Powerstone
1 Thran Dynamo
1 Gilded Lotus
1 Tangle Wire
1 Talisman of Dominance
1 Talisman of Progress
1 Mind Stone
1 Prismatic Lens
1 Ensnaring Bridge
1 Crumbling Sanctuary
1 Staff of Nin
1 Trading Post
1 Coalition Relic
1 Pithing Needle
1 Trinisphere
1 Everflowing Chalice
1 Meekstone
1 Batterskull
1 Mox Opal

creatures:

1 Sundering Titan
1 Trinket Mage
1 Snapcaster Mage
1 Solemn Simulacrum

enchantments:

1 Pendrell Mists
1 Dream Tides
1 Propaganda
1 Back to Basics
1 Future Sight
1 Rising Waters

pws:

1 Tezzeret the Seeker
1 Jace Beleren
1 Jace, Architect of Thought
1 Jace, the Mind Sculptor
1 Tamiyo, the Moon Sage
1 Karn Liberated

sorceries:

1 Transmute Artifact
1 Fabricate
1 Reshape
1 Ponder
1 Preordain
1 Upheaval
1 Bribery
1 Merchant Scroll

instants:

1 Counterspell
1 Mana Drain
1 Mana Leak
1 Miscalculation
1 Daze
1 Force Spike
1 Spell Pierce
1 Cryptic Command
1 Repeal
1 Into the Roil
1 Thirst for Knowledge
1 Fact or Fiction
1 Gush
1 Force of Will
1 Cyclonic Rift
1 Remand
1 Thwart
1 Deprive

lands:

25 Snow-Covered Island
1 Mishra's Workshop
1 Ancient Tomb
1 City of Traitors
1 The Tabernacle at Pendrell Vale
1 Academy Ruins
1 Wasteland
1 Seat of the Synod

I had some modest success on on cockatrice with it. It can hold quite well vs agressive decks if it lands an early lockpiece or curves ideally on the play. Problem is usually the reach of burn spells.
I welcome constructive criticism :-)