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Innistrad

Started by Dreamer, 02-09-2011, 03:51:39 PM

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Dreamer


tonytahiti

snapcaster mage.
want.
that is all.
Winner - Pro HL Cup, Prague 2002
Winner - Highlander Regional Masters, Phuket 2006
Winner - Sunrise Trophy Run, Hawaii 2006
Winner - North Dakota HL Championships 2007
Winner - Tahiti "One And Only"-Cup #3, 2009
Winner - Gio di Gio Seria, Florenz, 2016
Winner - Jail or be Jailed, Berlin, 2017

Mythrandir

Diregraf ghoul
hate it
That's is all...

Actually it isn't..

garuk 3.0, a big yes! the 3G mana cost is really sexy!
And snapcaster will be very useful, indeed.

Sill don't know if i like the transform thingy...

Dreamer

http://forums.mtgsalvation.com/attachment.php?attachmentid=123757&d=1315454478

The new mana dork is <3 Byebye, Boreal Druid. I has colourz now! Also interesting in that it makes multicolor decks better in Pauper.

There's also a Mythic:

3UU
Creature - Spirit
5/1
Flying
1U: Dump ton of cards to GY.

Probably not worth it, but might be somewhat interesting.

Dreamer

This seems interesting:


Mythrandir

combo potential only, IMO. but quite interesting, indeed.

I also wonder if this:

Sorcery 3R   
Each instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback 4{R}

can be of any good for combo. probably too slow.

Nastaboi

Skaab Ruinator is great in dredge, if that counts as a deck. It's like having unearth that doesn't exile the creature EOT or ever.
Quote0:13:51 [Nastaboi] Nastaboi plays Invincible Hymn from Hand
0:14:25 [Nastaboi] Nastaboi's life total is now 221 (+213)

Tiggupiru

I really like Innistrad. The powerlevel overall is not too high so the "goodstuff" -decks don't get much (pretty much nothing outside of the Chaserare Mage), but we get tons of goodies for decks-that-aren't-decks yet and some tier 3 strategies get a nice boost. A deckbuilders set (and hopefully block) for sure.



- White -



Quote from: MTGSalvationName:    Angel of Flight Alabaster
Cost:     4W
Type:     Creature - Angel
Pow/Tgh:     4/4
Rules Text:     Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

Five mana, easily splashable and a reasonably powerful ability. It's still pretty far below in power level compared to other playable five drops, but good five drops are actuall quite rare. Obviously this needs deck around her and her playability is strictly tied to the playable spirits. We do have reasonable number of playable spirits from Kamigawa, but they are more suited as a specific answers (like Kami of Ancient Law), so I don't think Spirit deck is quite there yet. Tallowisp is pretty nice, though.


Quote from: MTGSalvationName:    Angelic Overseer
Cost:     3{W}{W}
Type:     Creature - Angel
Pow/Tgh:     5/3
Rules Text:     Flying
As long as you control a Human, Angelic Overseer has hexproof and is indestructible.

As long as you control Trinket mage or Noble Hierarch, this is quite nice. I don't think Humans have enough push to be a playable deck. Unlike those sicksick Spirits :)


Quote from: MTGSalvationName:    Champion of the Parish
Cost:     {W}
Type:     Creature - Human Soldier
Pow/Tgh:     1/1
Rules Text:     Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

See above. Playable Humans are scattered all over the the color pie. This has a shot in 60-card formats, but unless this is part of the opening seven in HL, it's going to suck really bad. The upside is that you get a one mana dude that swings for 4 in turn four or something, so not anything spectacular.


Quote from: MTGSalvationName:    Cloistered Youth // Unholy Fiend
Cost:     1{W}
Type:     Creature - Human // Creature - Horror
Pow/Tgh:     1/1 // 33
Rules Text:     At the beginning of your upkeep, you may transform Cloistered Youth.
//////////
{B}
At the beginning of your end step, you lose 1 life.

Two mana 3/3 if it survives your opponent's turn. Drawback is not too relevant, but it surely doesn't make this more playable. Don't think this has a shot in any deck.


Quote from: MTGSalvationName:    Dearly Departed
Cost:     4{W}{W}
Type:     Creature - Spirit
Pow/Tgh:     5/5
Rules Text:     Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

No. It's not a broken record, it's just me telling the same thing over and over again. The ability is just too weak, you would need to have more than one of these in the yard.


Quote from: MTGSalvationName:    Divine Reckoning
Cost:     2{W}{W}
Type:     Sorcery
Rules Text:     Each player chooses a creature he or she controls. Destroy the rest.
Flashback {5}{W}{W}

I don't see this as a constructed playable. Definitely not a HL playable where the card quality is so high that any lone creature is able to win the game pretty easily, but don't even think this is good enough for block constructed.


Quote from: MTGSalvationName:    Elite Inquisitor
Cost:     {W}{W}
Type:     Creature - Human Soldier
Pow/Tgh:     2/2
Rules Text:     First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies.

Kazandu Blademaster #2. White has enough two mana idiots already and those protections will never come up in 100-card formats.


Quote from: MTGSalvationName:    Fiend Hunter
Cost:     1{W}{W}
Type:     Creature - Human Cleric
Pow/Tgh:     1/3
Rules Text:     When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

For Birthing Pod -decks which are in need of removal that costs three. Not good enough otherwise. Needs more powah.


Quote from: MTGSalvationName:    Geist-Honored Monk
Cost:     3{W}{W}
Type:     Creature - Human Monk
Pow/Tgh:     */*
Rules Text:     Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.

Even if this is a five mana 5/5 that gives couple of flying dorks from time to time, this probably is not going to make it. He does show some promise and the big saving grace is that he costs five.


Quote from: MTGSalvationName:    Intangible Virtue
Cost:     1{W}
Type:     Enchantment
Rules Text:     Creature tokens you control get +1/+1 and have vigilance.

I still have a bias when it comes to token decks, and this does look quite good. Vigilance is actually a very relevant ability as you can attack with everything witout worring about dying to removal + backswing, so this is not just a cheaper Anthem.


Quote from: MTGSalvationName:    Mentor of the Meek
Cost:     2W
Type:     Creature - Human Soldier
Pow/Tgh:     2/2
Rules Text:     Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

Draw a card is a sexy ability if there ever is one. Despite it triggering only when you play utility guys and it costs mana, it's still a sweet deal. Almost every creature in Pattern triggers this (even Grave Titan for lulz) and the deck will gladly pay one more mana to draw a card more often than not, so I think this might be good there.


Quote from: MTGSalvationName:    Midnight Haunting
Cost:     2{W}
Type:     Instant
Rules Text:     Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

Should be decent in some token deck.


Quote from: MTGSalvationName:    Mikaeus, the Lunarch
Cost:     X{W}
Type:     Legendary Creature - Human Cleric
Pow/Tgh:     0/0
Rules Text:     Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
{T}: Put a +1/+1 counter on Mikaeus.
{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Slow and clunky. So, be sure not to confuse this with a Finnish soccer player.


Quote from: MTGSalvationName:    Spectral Rider
Cost:     {W}{W}
Type:     Creature - Spirit Knight
Pow/Tgh:     2/2
Rules Text:     Intimidate

Unlike the Inquisitor, this might have a shot. Good evasion is what WW does want, and this is better than flying which has been the only real way to bypass those pesky blockers (plz bring back Shadow).


Quote from: MTGSalvationName:    Stony Silence
Cost:     1{W}
Type:     Enchantment
Rules Text:     Activated abilities of artifacts can't be activated.

This has the potential of being really good, so might as well pick up one.


Quote from: MTGSalvationName:    Village Bell-Ringer
Cost:     2{W}
Type:     Creature - Human Scout
Pow/Tgh:     1/4
Rules Text:     Flash
When Village Bell-Ringer enters the battlefield, untap all creatures you control.

Splinter Twin doesn't want white atm. Or atleast I can't see any benefit of going there as opposed to black. There might be eventually though, so nothing wrong giving it a thought every once in a while.




- Blue -




Quote from: MTGSalvationName:    Back from the Brink
Cost:     4{U}{U}
Type:     Enchantment
Rules Text:     Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery.

Six mana is just way too much. Would be pretty cool to see this costing like four, might have had a shot then.


Quote from: MTGSalvationName:    Cackling Counterpart
Cost:     1{U}{U}
Type:     Instant
Rules Text:     Put a token onto the battlefield that's a copy of target creature you control.
Flashback {5}{U}{U}

Pretty cool because it's an instant. Pretty annoying, because it can target only your stuff. Flashback is also quite nice. Should see play if you have some nice targets, too bad most heavyish blue decks don't. Also Phantasmal Image and Phyrexian Metamorph are just better, so you might actually want to have a dude that you want to copy instead of this.


Quote from: MTGSalvationName:    Delver of Secrets // Insectile Aberration
Cost:     {U}
Type:     Creature - Human Wizard // Creature - Human Insect
Pow/Tgh:     1/1 // 3/2
Rules Text:     At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery is revealed this way, transform Delver of Secrets.
//////////
Flying

Quick 3/2 flier is very good in a fish style deck. The problem is that you need to play bunch of non-creatures for this to trigger in time. I would test this in those decks, but wouldn't expect anything phenomenal.


Quote from: MTGSalvationName:    Deranged Assistant
Cost:     1{U}
Type:     Creature - Human Wizard
Pow/Tgh:     1/1
Rules Text:     {T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.

Blue mana acceleration has either a Talisman or Signet in it's name. This doesn't seem to have either, so therefore it's unplayable.


Quote from: MTGSalvationName:    Forbidden Alchemy
Cost:     2{U}
Type:     Instant
Rules Text:     Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B}

Reanimator. Probably just too weak in everywhere else.


Quote from: MTGSalvationName:    Invisible Stalker
Cost:     1{U}
Type:     Creature - Human Rogue
Pow/Tgh:     1/1
Rules Text:     Hexproof
Invisible Stalker is unblockable.

The random nature of this format will make this unplayable. Needs an equipment or an aura to be good and there just aren't too many of those. Not to mention how bad idea it is to run too many of them.


Quote from: MTGSalvationName:    Laboratory Maniac
Cost:     2{U}
Type:     Creature - Human Wizard
Pow/Tgh:     2/2
Rules Text:     If you would draw a card while your library has no cards in it, you win the game instead.

Has potential to be a wincon in a combo deck. So, pick one up, when you have the opportunity.


Quote from: MTGSalvationName:    Lantern Spirit
Cost:     2{U}
Type:     Creature - Spirit
Pow/Tgh:     2/1
Rules Text:     Flying
{U}: Return Lantern Spirit to its owner's hand.

"Damage on the stack and then.. oh, right."

Not that it would be playable even before M10 rules change.


Quote from: MTGSalvationName:    Lost in the Mist
Cost:     3{U}{U}
Type:     Instant
Rules Text:     Counter target spell. Return target permanent to its owner's hand.

Should have had a cantrip. Also tapping opponent's creature would have been nice.


Quote from: MTGSalvationName:    Memory's Journey
Cost:     1{U}
Type:     Instant
Rules Text:     Target player shuffles up to three target cards from his or her graveyard into his or her library.
Flashback {G}

Strictly better than Krosan Reclamation. Pitches to FoW even.


Quote from: MTGSalvationName:    Mirror-Mad Phantasm
Cost:     3{U}{U}
Type:     Creature - Spirit
Pow/Tgh:     5/1
Rules Text:     Flying
{1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. That player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.

Seven mana self-mill is just not worth the trouble, unless it dumps everything to the GY. And I don't think the combo of this + Clone is good enough.


Quote from: MTGSalvationName:    Rooftop Storm
Cost:     5U
Type:     Enchantment
Rules Text:     You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.

Thanks, but no thanks. I rather pay BB or something and not waste a card.


Quote from: MTGSalvationName:    Runic Repetition
Cost:     2{U}
Type:     Sorcery
Rules Text:     Return target exiled card with flashback you own to your hand.

For a second I was really exited about finally being able to flashback Mystical Teachings for Mystical Teachings in HL.


:(


Quote from: MTGSalvationName:    Skaab Ruinator
Cost:     1{U}{U}
Type:     Creature - Zombie Horror
Pow/Tgh:     5/6
Rules Text:     As an additional cost to cast Skaab Ruinator, exile 3 creature cards from your graveyard.
Flying
You may cast Skaab Ruinator from your graveyard.

Could be seeing play in weird decks if Life from the Loam gets unbanned.


Quote from: MTGSalvationName:    Snapcaster Mage
Cost:     1{U}
Type:     Creature - Human Wizard
Pow/Tgh:     2/1
Rules Text:     Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Yeah. The obvious best card of the set. It's actually even better in HL, because it gives you more options because of the variety.



- Black -



Quote from: MTGSalvationName:    Army of the Damned
Cost:     5{B}{B}{B}
Type:     Sorcery
Rules Text:     Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.
Flashback {7}{B}{B}{B}

Damn.

If there is a way to cheat the CMC, this is a decent card to exploit. Not a bad idea to get one just in case.


Quote from: MTGSalvationName:    Bloodgift Demon
Cost:     3{B}{B}
Type:     Creature - Demon
Pow/Tgh:     5/4
Rules Text:     Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.

Five seems to be the CMC of this set. Good guy even. Decent body with evasion and drawing more cards is never a bad thing. Can even ping opponents to death. Might even be "goodstuff" - material.


Quote from: MTGSalvationName:    Diregraf Ghoul
Cost:     {B}
Type:     Creature - Zombie
Pow/Tgh:     2/2
Rules Text:     Diregraf Ghoul enters the battlefield tapped.

This is good in black based aggro. Not that it makes it a real deck, but hey it's still a decent creature.


Quote from: MTGSalvationName:    Heartless Summoning
Cost:     1{B}
Type:     Enchantment
Rules Text:     Creature spells you cast cost {2} less to cast.
Creatures you control get -1/-1.

Purely for combo purposes. This effect with this drawback is not worth of a card.


Quote from: MTGSalvationName:    Liliana of the Veil
Cost:     1{B}{B}
Type:     Planeswalker - Liliana
Pow/Tgh:     3
Rules Text:     +1: Each player discards a card.
-2: Target player sacrifices a creature.
-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.

Not entirely sure how much Reanimator wants an enabler on turn three, but this does offer other services. Turn three edict into enabling your reanimation is pretty good especially when this still sticks around to maybe edict again. All the while she does some minor, but relevant, disruption to boot. Just make sure the first ability isn't too symmetrical and she should be pretty good.


Quote from: MTGSalvationName:    Markov Patrician
Cost:     2{B}
Type:     Creature - Vampire
Pow/Tgh:     3/1
Rules Text:     Lifelink

I really like lifelink. Patrician does not offer much in the toughness department and costing three is very close to giving this guy a death sentence, but I probably stick him into a couple decks to be absolutely sure.


Quote from: MTGSalvationName:    Reaper from the Abyss
Cost:     3BBB
Type:     Creature - Demon
Pow/Tgh:     6/6
Rules Text:     Flying
Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

No. This is not a titan nor a Wurmcoil. Actually, not a playable even.


Quote from: MTGSalvationName:    Skirsdag High Priest
Cost:     1B
Type:     Creature - Human Cleric
Pow/Tgh:     1/2
Rules Text:     Morbid - {t}, tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.

Morbid is pretty good adjective to describe this card.


Quote from: MTGSalvationName:    Tribute to Hunger
Cost:     2{B}
Type:     Instant
Rules Text:     Target opponent sacrifices a creature. You gain life equal to that creature's toughness.

Consuming Vapors is better and that is only marginally playable. With so many good utility creatures that give value immediately and kinda just hang around, it's pretty hard for edicts to really shine.


Quote from: MTGSalvationName:    Unburial Rites
Cost:     4{B}
Type:     Sorcery
Rules Text:     Return target creature card from your graveyard to the battlefield.
Flashback {3}{W}

Combo decks. Dump your deck to the 'yard and use this to proxy Dread Return. It sucks having to actually pay mana (and four is a lot), but it's way better than what we have currently.


Quote from: MTGSalvationName:    Victim of Night
Cost:     {B}{B}
Type:     Instant
Rules Text:     Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

Couple of years ago, this would have been way better. Today, we have Dismember, Go for the Throat and Doom Blade. Double black is just too much and decks that can afford that have better options.

Tiggupiru

- Red -

Quote from: MTGSalvationName:    Burning Vengeance
Cost:     2{R}
Type:     Enchantment
Rules Text:     Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player.

Flame Jabbing has never been as profitable as it is right now! Too bad you can't play more than one of these, as you are in deep trouble once they start casting 4-toughness guys. I'd still give this card a chance in a deck that can utilize him. Flashback has been one of my favorite mechanics since ever and getting extra value from it sounds sweet.


Quote from: MTGSalvationName:    Charmbreaker Devils
Cost:     5{R}
Type:     Creature - Devil
Pow/Tgh:     4/4
Rules Text:     At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn

Six mana Kiln Fiends. This tells a lot of the power level of this set.


Quote from: MTGSalvationName:    Curse of Stalked Prey
Cost:     1{R}
Type:     Enchantment - Aura Curse
Rules Text:     Enchant player
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.

Another one for the "might" pile. Not for Naya decks or the like. Does look promising in a token deck. I have no idea of this being good in goblins or not, but might give a try if I were you.


Quote from: MTGSalvationName:    Devil's Play
Cost:     X{R}
Type:     Sorcery
Rules Text:     Devil's Play deals X damage to target creature or player.
Flashback {X}{R}{R}{R}

Yeah, well. If you ever need an red X-spell, this is the one. First you kill a guy, then you can mise a win in a stalemate, or end the game couple of turns early to prevent awesome topdecks from your opponent.

Or you can just kill two guys. Nothing wrong with that strategy either.


Quote from: MTGSalvationName:    Infernal Plunge
Cost:     {R}
Type:     Sorcery
Rules Text:     As an additional cost to cast Infernal Plunge, sacrifice a creature.
Add {R}{R}{R} to your mana pool.

Ritual is always a potential playable. Although, this really needs to beat the odds. Weaker Culling the Weak (Culling the Weaker?) isn't exactly a card that comes first to my mind when it comes to the cards I expect to see play. But people underrated Rite of Flame pretty badly when it came out, so what do I know?


Quote from: MTGSalvationName:    Kruin Outlaw // Terror of Kruin Pass
Cost:     1{R}{R}
Type:     Creature - Human Rogue Werewolf // Creature - Werewolf
Pow/Tgh:     2/2 // 3/3
Rules Text:     First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
////////////
Double strike
Each Werewolf you control can't be blocked except by two or more creatures.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

One of the few double-face cards I expect to see some play. Problem is just the fact that opponent can just immediately flip this back. AEther Vial is kinda cool with these. If you cheat these into play, you aren't casting any spells thus triggering them immediately.


Quote from: MTGSalvationName:    Past in Flames
Cost:     3{R}
Type:     Sorcery
Rules Text:     Each instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {4}{R}

TPS is the only deck that could ever want this and I think it's just too expensive and restrictive. I have little to none experience of the TPS decks so I might just be totally off.


Quote from: MTGSalvationName:    Reckless Waif // Merciless Predator
Cost:     {R}
Type:     Creature - Human Rogue Werewolf
Pow/Tgh:     1/1 // 3/2
Rules Text:     At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif
//
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.

Needs to be attacking with flipped stats on turn three to be worth the trouble. This of course means not casting any two drops, which is not something I like to call "a winning play", but I haven't played a single game with these yet, so I reserve a right to be completely off.


Quote from: MTGSalvationName:    Stromkirk Noble
Cost:     R
Type:     Creature - Vampire
Pow/Tgh:     1/1
Rules Text:     Stromkirk Noble can't be blocked by Humans.
When Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

I liked Slith Firewalker. As a one-drop this could just be better. Of course, Firewalker isn't good anymore so this being better than it's predecessor might not actually mean anything.


Quote from: MTGSalvationName:    Traitorous Blood
Cost:     1{R}{R}
Type:     Sorcery
Rules Text:     Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

These might just make a good deck someday. We have some decent way to sacrifice creatures and good variety of the above effects. Stealing a guy is fun when you don't have to give it back.



- Green -



Quote from: MTGSalvationName:    Avacyn's Pilgrim
Cost:     {G}
Type:     Creature - Human Monk
Pow/Tgh:     1/1
Rules Text:     {T}: Add {W} to your mana pool.

This probably replaces Boreal Druids around the globe. Nothing too exciting, but pick a foil one up when you have chance. Will see lot of play.


Quote from: MTGSalvationName:    Boneyard Wurm
Cost:     1{G}
Type:     Creature - Wurm
Pow/Tgh:     */*
Rules Text:     Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.

Again, combo potential. Not good enough by it's own right, but potentially 20/20 creatures should be noted for future use.


Quote from: MTGSalvationName:    Bramblecrush
Cost:     2{G}{G}
Type:     Sorcery
Rules Text:     Destroy target noncreature permanent.

"Creeping Mold is the girl with the great body but questionable face; it's not the prettiest card, but it certainly gets things done." - Joe Gagliardi

Outside of dedicated LD-decks, I don't think this should be played. Nuking a planeswalker is sweet and all, but they get to exctract value first and you most likely spend your entire turn casting this.


Quote from: MTGSalvationName:    Caravan Vigil
Cost:     {G}
Type:     Sorcery
Rules Text:     Search your library for a basic land card, reveal it, put it into your hand then shuffle your library.
Morbid - You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.

Don't really think so, but it's reasonably ahead of the curve if Morbidded (Morbided?). This is a sorcery, meaning you have to do all the work to get this really shine. Rampant Growthing just seems way better and that isn't too great right now.


Quote from: MTGSalvationName:    Creeping Renaissance
Cost:     3{G}{G}
Type:     Sorcery
Rules Text:     Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback {5}{G}{G}

Four-five Fetchlands, a Seismic Assault, and this later, you just win!

The exclamation mark should suffice pointing out the obvious sarcastic comments I make!

In all seriousness, this does have the same potential to be abused in a comboic manner.


Quote from: MTGSalvationName:    Essence of the Wild
Cost:     3{G}{G}{G}
Type:     Creature - Avatar
Pow/Tgh:     6/6
Rules Text:     Creatures you control enter the battlefield as a copy of Essence of the Wild.

It's really funny how playing this can make your best creatures way worse. Grave Titan... and wait, what? Concede, into putting this card in the trade binder, into second game.


Quote from: MTGSalvationName:    Garruk Relentless // Garruk, the Veil-Cursed
Cost:     3G
Type:     Planeswalker - Garruk
Pow/Tgh:     3
Rules Text:     When Garruk Relentless has two or fewer loyalty counters on him, transform him.
0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him
0: Put a 2/2 green Wolf creature token onto the battlefield.
//
{bg}
+1 : Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.
-1 : Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
-3 : Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

I have no words. I think this just a really, really bad card. It's not good when not flipped, and when it does flip, it's too low on loyalty to do anything effectively. I tried to picture a best case scenario and this is the best I could come up with:

You play this, kill a Trinket Mage, flip it. It survives the entire next turn. You make a 1/1 deathtouch wolf. It survives another turn. You attack with the wolf, then sacrifice it to play something relevant and still have this 1/1-maker in play.

It's probably as it's best when it just pops out a 2/2's every turn, but Master of the Wild Hunt isn't excatly a playable card right now. Not to mention, if you plan to flip it, it needs to survive with very low loyalty for a couple of turn before it does anything. If you manage that, your opponent is either royally screwed, or you forgot to feed your goldfish and have to wash it down the toilet after the game.


Quote from: MTGSalvationName:    Gnaw to the Bone
Cost:     2{G}
Type:     Instant
Rules Text:     You gain 2 life for each creature card in your graveyard.
Flashback {2}{G}

Believe or not, I think this just might have a potential in those "dump your graveyard to your GY - decks." Very low odds of this happening, but this can gain sick amounts of life at the cost of no cards. Unique effects are always interesting and potentially playable.


Quote from: MTGSalvationName:    Moldgraf Monstrosity
Cost:     4{G}{G}{G}
Type:     Creature - Insect
Pow/Tgh:     8/8
Rules Text:     Trample
When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield

If you can rig the roulette somehow (read: having only two creatures in the yard), this might do some silly tricks. Add this to the "might see play in the future if they print a card that makes exactly this a crucial part of a combo" - pile. That pile actually became a stack because of this set.


Quote from: MTGSalvationName:    Parallel Lives
Cost:     3{G}
Type:     Enchantment
Rules Text:     If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many tokens onto the battlefield instead.

Doubling Season is approaching. It's good to have multiples of the same effect in case you find yourself needing it.


Quote from: MTGSalvationName:    Spider Spawning
Cost:     4{G}
Type:     Sorcery
Rules Text:     Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.
Flashback {6}{B}

Again. Fixed number of anything is potentially broken. Although, 1/2 spiders does not sound very promising.


Quote from: MTGSalvationName:    Splinterfright
Cost:     2{G}
Type:     Creature - Elemental
Pow/Tgh:     */*
Rules Text:     Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard
At the beginning of your upkeep, put the top two cards of your library into your graveyard.

This is probably just worse than Boneyard Wurm, but I repeat, but I repeat, my earlier self and say that "it's good to have multiple effects."

It's good to have multiples of the same effect.


Quote from: MTGSalvationName:    Tree of Redemption
Cost:     3{G}
Type:     Creature - Plant
Pow/Tgh:     0/13
Rules Text:     Defender
{T}: Exchange your life total with Tree of Redemption's toughness.

I guess this draws like a 10 cards when you have Necropotence out, all the while being unkillable by damage until then. The catch is that it costs four. That might just be too much, but we have some sick creature tutors if this ends up being synergistic. Cool and unique effect will give Johnnies something to chew on.




- Multicolor -



Quote from: MTGSalvationName:    Evil Twin
Cost:     2{U}{B}
Type:     Creature - Shapeshifter
Pow/Tgh:     0/0
Rules Text:     You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature.

We have a great number of clones right now, so it just might be okay to try and break them. I don't have any idea how though.


Quote from: MTGSalvationName:    Geist of Saint Traft
Cost:     1{W}{U}
Type:     Legendary Creature - Spirit Cleric
Pow/Tgh:     2/2
Rules Text:     Hexproof
Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat.

UW tempo has been a deck. This is great inclusion there. Hexproof is also pretty important for equipping purposes.


Quote from: MTGSalvationName:    Grimgrin, Corpse-Born
Cost:     3{U}{B}
Type:     Legendary Creature - Zombie Warrior
Pow/Tgh:     5/5
Rules Text:     Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

Five mana creature that just begs to get two-for-onned. Not going to cut it in constructed.


Quote from: MTGSalvationName:    Olivia Voldaren
Cost:     2{B}{R}
Type:     Legendary Creature - Vampire
Pow/Tgh:     3/3
Rules Text:     Flying
{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.

Stats are quite bad, but the abilities are not. They are probably overcosted to see play in HL, but repeatable creature stealing is powerful if left unchecked.



- Artifact -



Quote from: MTGSalvationName:    Grimoire of the Dead
Cost:     4
Type:     Legendary Artifact
Rules Text:     {1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.

{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards in all graveyards onto the battlefield under your control. They are black Zombies in addition to their other colors and types.

Slow and a potential four-for-one. Do I need to tell how much I anticipate this seeing play?


Quote from: MTGSalvationName:    Witchbane Orb
Cost:     4
Type:     Artifact
Rules Text:     When Witchbane Orb enters the battlefield, destroy all Curses attached to you.
You have hexproof.

I was about to skip this card, but then I noticed the second ability, which is quite relevant. Tutorable with Tezzeret and other nifty artifact tutors is not the worst. Shutting down opposing discard and Gifts Ungiven is relevant it the card itself can easily be found. Needs a specific deck and metagame, of course.



- Land -


Quote from: MTGSalvationName:    Clifftop Retreat
Type:     Land
Rules Text:     Clifftop Retreat enters the battlefield tapped unless you control a Mountain or Plains.
{T}: Add {R} or {W} to your mana pool.

The duals are playable if you have strict two-colored deck. Enemy colors do not have too much fixing, so these are pretty good to have floating around.


Quote from: MTGSalvationName:    Gavony Township
Type:     Land
Rules Text:     {T}: Add {1} to your mana pool.
{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

This is pretty powerful ability coming from a land. I would pick one up as soon as possible, should be pretty cool in GW.


Quote from: MTGSalvationName:    Kessig Wolf Run
Type:     Land
Rules Text:     {T}: Add {1} to your mana pool.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

See above, except this is better.

And not good in GW.


Quote from: MTGSalvationName:    Moorland Haunt
Type:     Land
Rules Text:     {T}: Add {1} to your mana pool.
{W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.

I kinda like this. Powerful ability, but also pretty steep cost. Later in the game it provides evasive bodies while leaving countermagic up for shenanigans. Swords + flying creatures are quite the combo and UW has the most tools to find those equipments.


Quote from: MTGSalvationName:    Stensia Bloodhall
Type:     Land
Rules Text:     {T}: Add {1} to your mana pool.
{3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player.

Not going to be worth it, I am afraid. Getting Planeswalkers is cool, but paying six mana to do shocks to the head is just way too overpriced.

Helle

Quote from: Tiggupiru on 20-09-2011, 04:07:55 PM
Quote from: MTGSalvationName:    Dearly Departed
Cost:     4{W}{W}
Type:     Creature - Spirit
Pow/Tgh:     5/5
Rules Text:     Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

No. It's not a broken record, it's just me telling the same thing over and over again. The ability is just too weak, you would need to have more than one of these in the yard.

The ability is actually pretty sweet when combined with persist creatures and a way to sacrifice them. I think it will see some play, even though the impact will be litte.

Quote from: Tiggupiru on 20-09-2011, 04:08:27 PM
Quote from: MTGSalvationName:    Garruk Relentless // Garruk, the Veil-Cursed
Cost:     3G
Type:     Planeswalker - Garruk
Pow/Tgh:     3
Rules Text:     When Garruk Relentless has two or fewer loyalty counters on him, transform him.
0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him
0: Put a 2/2 green Wolf creature token onto the battlefield.
//
{bg}
+1 : Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.
-1 : Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
-3 : Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

I have no words. I think this just a really, really bad card. It's not good when not flipped, and when it does flip, it's too low on loyalty to do anything effectively. I tried to picture a best case scenario and this is the best I could come up with:

You play this, kill a Trinket Mage, flip it. It survives the entire next turn. You make a 1/1 deathtouch wolf. It survives another turn. You attack with the wolf, then sacrifice it to play something relevant and still have this 1/1-maker in play.

It's probably as it's best when it just pops out a 2/2's every turn, but Master of the Wild Hunt isn't excatly a playable card right now. Not to mention, if you plan to flip it, it needs to survive with very low loyalty for a couple of turn before it does anything. If you manage that, your opponent is either royally screwed, or you forgot to feed your goldfish and have to wash it down the toilet after the game.

I don't think you're right with this one. Garruk got so much Utility that there's always some ability that will help you. Repeatedly producing tokens without any cost seems just fine. Master of the Wild Hunt isn't unplayable by the way, it was recently played at a large tournament.

Besides the tokens, it's  a green creature removal. After killing a 1 power creature, you're able to Eladamri's Call next turn. All kind of tutor spells are quite powerful in this format.

Tiggupiru

Dearly Departed triggers only from Humans entering the battlefield, so no Persist shenanigans.

Quote from: Helle on 20-09-2011, 06:25:50 PMI don't think you're right with this one. Garruk got so much Utility that there's always some ability that will help you. Repeatedly producing tokens without any cost seems just fine. Master of the Wild Hunt isn't unplayable by the way, it was recently played at a large tournament.

I stand corrected then. I do think Master is better card, though.

Garruk has many abilities, but the power level of the cards is just so great this day, that anything Garruk does is just way below the curve to make an impact. Utility is great, but cards today need more raw power because of the power creep. Feel free to try him, I won't be playing him anywhere unless someone proves me wrong. :)

Mythrandir

QuoteI really like Innistrad. The powerlevel overall is not too high so the "goodstuff" -decks don't get much (pretty much nothing outside of the Chaserare Mage), but we get tons of goodies for decks-that-aren't-decks yet and some tier 3 strategies get a nice boost. A deckbuilders set (and hopefully block) for sure.
Well, I don't :P too tribal.. too creature based. Anyways, opinions are opinions :)


QuoteDivine Reckoning
Cost:     2{W}{W}
Type:     Sorcery
Rules Text:     Each player chooses a creature he or she controls. Destroy the rest.
Flashback {5}{W}{W}

I don't see this as a constructed playable. Definitely not a HL playable where the card quality is so high that any lone creature is able to win the game pretty easily, but don't even think this is good enough for block constructed.

At first, a worse WOG, but then if you think of oath and decks that rely on a single fatty, this ain't that bad, still very limited in HL. But i can see it being marginally played within these types of decks.


QuoteIntangible Virtue
Cost:     1{W}
Type:     Enchantment
Rules Text:     Creature tokens you control get +1/+1 and have vigilance.

I still have a bias when it comes to token decks, and this does look quite good. Vigilance is actually a very relevant ability as you can attack with everything witout worring about dying to removal + backswing, so this is not just a cheaper Anthem.

Haven't seen a tokenmania deck in while, but definitely playable in that deck.


QuoteStony Silence
Cost:     1{W}
Type:     Enchantment
Rules Text:     Activated abilities of artifacts can't be activated.

This has the potential of being really good, so might as well pick up one.

Yeap, it has an interesting, but very limited potential. Probably decks still prefer things like pridemage, unfortunately...



QuoteCackling Counterpart
Cost:     1{U}{U}
Type:     Instant
Rules Text:     Put a token onto the battlefield that's a copy of target creature you control.
Flashback {5}{U}{U}

Pretty cool because it's an instant. Pretty annoying, because it can target only your stuff. Flashback is also quite nice. Should see play if you have some nice targets, too bad most heavyish blue decks don't. Also Phantasmal Image and Phyrexian Metamorph are just better, so you might actually want to have a dude that you want to copy instead of this.

the double U hurts this a bit, but could be very interesting, but i think it won't see that much play. Phyrexian metaphor, like you said, is probably better.


Quote

Forbidden Alchemy
Cost:     2{U}
Type:     Instant
Rules Text:     Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B}

Reanimator. Probably just too weak in everywhere else.
If this costed 1U would have definitely be great, even in reanimator tehre is cheaper stuff, IMO. Also the flashback is probably never going to see play, too bad, because this really had a great potential


QuoteLaboratory Maniac
Cost:     2{U}
Type:     Creature - Human Wizard
Pow/Tgh:     2/2
Rules Text:     If you would draw a card while your library has no cards in it, you win the game instead.

Has potential to be a wincon in a combo deck. So, pick one up, when you have the opportunity.

Quite cute, it screams to be broken, i thought of doomsday, tainted pact, oath of druids.. anyone else has any ideas?
Quote
Lantern Spirit
Cost:     2{U}
Type:     Creature - Spirit
Pow/Tgh:     2/1
Rules Text:     Flying
{U}: Return Lantern Spirit to its owner's hand.

"Damage on the stack and then.. oh, right."

Not that it would be playable even before M10 rules change.

Made me lol :)

QuoteMemory's Journey
Cost:     1{U}
Type:     Instant
Rules Text:     Target player shuffles up to three target cards from his or her graveyard into his or her library.
Flashback {G}

Strictly better than Krosan Reclamation. Pitches to FoW even.

But a worse gae's  blessing IMO.


QuoteRooftop Storm
Cost:     5U
Type:     Enchantment
Rules Text:     You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.

Thanks, but no thanks. I rather pay BB or something and not waste a card.
Incredibly flavourful, incredibly bad!


QuoteSnapcaster Mage
Cost:     1{U}
Type:     Creature - Human Wizard
Pow/Tgh:     2/1
Rules Text:     Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Yeah. The obvious best card of the set. It's actually even better in HL, because it gives you more options because of the variety.

Yeap, powerful card is powerful card! And again recoup on a stick... a better recoup!


Quote
Army of the Damned
Cost:     5{B}{B}{B}
Type:     Sorcery
Rules Text:     Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.
Flashback {7}{B}{B}{B}

Damn.

If there is a way to cheat the CMC, this is a decent card to exploit. Not a bad idea to get one just in case.

Would LOL if someone pulled this one in GP or other tournament...

Quote
Diregraf Ghoul
Cost:     {B}
Type:     Creature - Zombie
Pow/Tgh:     2/2
Rules Text:     Diregraf Ghoul enters the battlefield tapped.

This is good in black based aggro. Not that it makes it a real deck, but hey it's still a decent creature.[/quote]

Another pretty good 2 power 1st drop, B ain't the best mana to have in the first turn for aggro, but still quite decent... and still quite mad they keep printing these... =/


QuoteHeartless Summoning
Cost:     1{B}
Type:     Enchantment
Rules Text:     Creature spells you cast cost {2} less to cast.
Creatures you control get -1/-1.

Purely for combo purposes. This effect with this drawback is not worth of a card.

Agreed, combo material only. Aggro doesn't want these... and there is other stuff to ramp your fatties

Quote
Liliana of the Veil
Cost:     1{B}{B}
Type:     Planeswalker - Liliana
Pow/Tgh:     3
Rules Text:     +1: Each player discards a card.
-2: Target player sacrifices a creature.
-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.

Not entirely sure how much Reanimator wants an enabler on turn three, but this does offer other services. Turn three edict into enabling your reanimation is pretty good especially when this still sticks around to maybe edict again. All the while she does some minor, but relevant, disruption to boot. Just make sure the first ability isn't too symmetrical and she should be pretty good.

Not great, but not bad. Cheap PW and PW are "always" great.


QuoteUnburial Rites
Cost:     4{B}
Type:     Sorcery
Rules Text:     Return target creature card from your graveyard to the battlefield.
Flashback {3}{W}

Combo decks. Dump your deck to the 'yard and use this to proxy Dread Return. It sucks having to actually pay mana (and four is a lot), but it's way better than what we have currently.

It seems playable, i think this has a shot, yes.



tonytahiti

you guys missed at least one card that is very good. not sure about highlander yet, but in my testing (you can go very deep on this card) daybreak ranger has been really really strong. you gotta think about him for awhile to judge him. he is gonna make an impact in standard too. call me crazy, but also mark my words.

second card is runechanter's pike. very interesting card. now dont jump up and say its worse than swords in every way. its not. in testing, in a highlander deck of mine with 36 sorceries and instants (u/r) this card makes all the guys that are normally utility (snapcaster, vendilion clique, lavamancer, glen elandra archmage, venser) into the strongest creature on the board. toughness dont matter, first strike does! in the right deck, where you dont really attack before turn 5 or 6, this thing is gamebreaking. in my testing it gave creatures on average +5/+0 and first strike, later in the game in my deck +10/+0 very often. with things like intuition, you get 3-4 instants/sorceries in your graveyard at instant speed. it allows for quick kills.


just two cards to think about.
Winner - Pro HL Cup, Prague 2002
Winner - Highlander Regional Masters, Phuket 2006
Winner - Sunrise Trophy Run, Hawaii 2006
Winner - North Dakota HL Championships 2007
Winner - Tahiti "One And Only"-Cup #3, 2009
Winner - Gio di Gio Seria, Florenz, 2016
Winner - Jail or be Jailed, Berlin, 2017

Tiggupiru

I left a bunch of cards out of the review. Runechanter's Pike is great example of why. There were tons of a cards that might be good in a very specific deck. UR that runs tons of sorceries and instants and first strike -creatures to take full advantage of Pike is one example. I didn't feel like pointing out that Ghoulcaller's Chant is going to be good in a zombie deck, because this set is full of cards like those and that makes this set quite cool, but a very repetitive review. :)

What comes to those cards themselves, Daybreak Ranger is pretty narrow as GR decks tend to want to smash to the face, instead of playing Gray Ogres that get decent when flipped. If you have a deck that actually wants to do those things, then it's pretty good.

Pike might be really sweet in a number of situations, but I would never cut a sword to make room for it. No matter how much you have synergy. If you have synergy for the Pike, you have synergy for the swords.

Mayor of Avabruck is a card that I missed that should have been on the original review. Channelfireball.com pointed this out, and I agree. You play this on turn two, flip it on turn three and it makes a 3/3 every turn afterwards. No need to tap out ever again. It's not a bad card drawn later on. If the board is even or when you are not horribly behind, this can turn the tables. Sounds really sweet, although decks that don't plan to tap out early are pretty rare in HL nowdays and the mulligan ensures that most decks have the removal for this dude early on. I rank him pretty high when compared to the average power level of the set.

tonytahiti

you dont need first strike creatures, pike gives first strike.

you should think more about daybreak ranger ;)

i agree 100% on the mayor. i have been picking tons of those up since prerelease. good card.
Winner - Pro HL Cup, Prague 2002
Winner - Highlander Regional Masters, Phuket 2006
Winner - Sunrise Trophy Run, Hawaii 2006
Winner - North Dakota HL Championships 2007
Winner - Tahiti "One And Only"-Cup #3, 2009
Winner - Gio di Gio Seria, Florenz, 2016
Winner - Jail or be Jailed, Berlin, 2017