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Author Topic: Highlander Tournaments in Berlin    (Read 122214 times)
Tabris
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« Reply #15 on: 02-10-2011, 01:12:19 AM »

No we dont. Otherwise I would already add the lists there.
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Tabris
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« Reply #16 on: 09-10-2011, 09:40:59 PM »

06.10.11

1 Jonny 12 UBw Dreamhalls
2 Cedric 9 UGW Blink
3 Luca 9 UR-Control
4 Martin 6 Bant
5 Alexander 6 BR-Aggro
6 Christian 6 UW-Control
7 Tobias 6 Elves
8 Dennis 6 MBC
9 Holger 6 MonoBlack Suicide
10 Pius 3 GWRU-Enchantress
11 Manuel 3 dont know
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Tabris
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« Reply #17 on: 15-10-2011, 11:32:41 AM »

13.10.11

1 Christoph 12 RUG-Kiki-Jiki-Combo
2 Christopher 9 WW
3 Cedric 9 Naya
4 Felix 9 4c Control
5 Jonny 9 RUG-Scapeshift
6 Martin 6 BUG-Combo
7 Sven 6 UB-Reanimator
8 Marvin 6 Bant
9 Christian 6 UW-Control
10 Dennis 6 MBC
11 Benjamin 6 Rock
12 Holger 3
13 Tobias 3 Elves
14 Alexander 3 BR-Aggro
15 Jan 3 Rock
16 Matthias 0 BR-Aggro
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Tabris
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« Reply #18 on: 26-10-2011, 01:27:19 PM »

20.10.11

1 Jonny 12 UWr-Control
2 Christoph 7 RUG-Control
3 Sven 7 UB-Reanimator
4 Martin 7 Bant
5 Marvin 7 Bant
6 Dennis 7 MBC
7 Hendrik 6 Bant-Ramp
8 Christian 6 UW-Control
9 Cédric 6 Naya
10 Matthias 4 5c Control
11 Oliver 3
12 Patrick 3 Elves
13 Nedim 1 UW-Skies
« Last Edit: 27-10-2011, 11:44:04 AM by Tabris » Logged
Tabris
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« Reply #19 on: 13-11-2011, 12:57:37 PM »

03.11.11

1 Jonny 12 UB-Control
2 Luca 9 UR-SplinterCombo
3 Martin 9 Bant
4 Tobias 6 Elves
5 Patrick 6 Esper-Control
6 Jan 6 Pattern-Zoo
7 Jan 6 GW-Aggro
8 Christian 3 Rock
9 Randy 3 UR-Skies
10 Alexander 0 BR-Aggro
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Tabris
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« Reply #20 on: 02-12-2011, 03:13:05 PM »

17.11.

Jonny 9 Grixis
Martin 6 Bant
Oliver 6 UR-Control Kiki Jiki
Christian 6 Rock
Christoph 3 RUG-Kiki Jiki
Tobias 3 MonoG Elves
Alexander 3 BR Aggro

01.12.11

Jonny 12 UB-Control
Martin 9 RDW Sligh
Sebastian 9 5c Oath/Staxx
Cédric 9 Naya
Oliver 9 Bant
Tobias 6 MonoG Elves
Christoph 6 RUG-KikiJiki
Pius 3 4c Enchantress
Stefan 3 UR-Skies
Christian 3 UWr Control
Patrick 3 Boros
Marvin 3 dont know.
« Last Edit: 02-12-2011, 03:15:25 PM by Tabris » Logged
Tabris
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« Reply #21 on: 23-12-2011, 12:51:33 AM »

22.12.

Luca 10 UR-CounterBurn
Jonny 10 Grixis
Martin 9 RDW
Alexander 6 Boros
Christoph 6 RUG-Control
Dion 6 Naya
Thomas 6 Bant
Aarne 6 BR-Aggro
Randy 4 UR Skies
Jan 4 Zoo-Rector
Sebastian 3 Oath-Staxx
Nico 0 RUG
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Tabris
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« Reply #22 on: 18-11-2012, 04:33:54 AM »

Sorry about the abstinence of reports in this thread but after seeing that other communites still use that subforum to give other players a clue what meta is currently developing on certain areas I thouhgt posting some standings from our last tournaments would be nice,


4.11.12

Jonny 12 UBG Oath
Jan   10 Zoo-Rector
Daniel 9 UW-Control
Dion 9 UR-AggroControl
Mark 6 Esper Control
Matthias 6 WW
Matthias 6 UW-Prison
Oliver 6 4c Goodstuff
Luca 6 UBG-Control
Thomas 4 dont remeber
Stijin 3 3cControl
Christoph 3 UW Control
Cédric 3 RDW


18.11.12

Jonny 9 4cScapeshift
Jan 6 ZooRector
Dion 6 RB-Aggro
Christoph 6 TempoBant
Luca 3 UWR-AggroControl
Tobias 3 Esper-Control
Matthias 3 UW Prison
Marvin 0 BUG-AggroControl

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Doks
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« Reply #23 on: 18-11-2012, 02:48:15 PM »

Very nice. It's pretty control oriented, especially for a german tournament where goodstuff and aggro run wild.

Question from a control lover: is it possible to get your hands on the decklists? I'm especially interested in the UBg Oath and UW Control lists.
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Tabris
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« Reply #24 on: 19-11-2012, 04:49:01 PM »

Well the Oath list is from me so I can give you that. The UW version is pretty similiar to the version I will present this week on my magic universe column.

I would say Berlin is much more aggro-control/control oriented then other cities but we still have a good amount of aggro decks which are mostly 2c.

My Oathlist:

1 Rune-Scarred Demon
1 Impulse
1 Force of Will
1 Force Spike
1 Ghastly Demise
1 Go for the Throat
1 Hymn to Tourach
1 Fact or Fiction
1 Inquisition of Kozilek
1 Intuition
1 Jace, the Mind Sculptor
1 Maelstrom Pulse
1 Damnation
1 Counterspell
1 Cryptic Command
1 Demonic Tutor
1 Dismember
1 Duress
1 Slaughter Pact
1 Putrefy
1 Remand
1 Sensei's Divining Top
1 Preordain
1 Spell Snare
1 Tainted Pact
1 Thoughtseize
1 Treachery
1 Mana Drain
1 Mystical Teachings
1 Mana Leak
1 Mental Misstep
1 Muddle the Mixture
1 Ponder
1 Oath of Druids
1 Pact of Negation
1 Pernicious Deed
1 Condescend
1 Ancestral Vision
1 Beast Within
1 Brainstorm
1 Bribery
1 Polluted Delta
1 Island
1 Marsh Flats
1 Maze of Ith
1 Misty Rainforest
1 Overgrown Tomb
1 Scalding Tarn
1 Swamp
1 Creeping Tar Pit
1 Bayou
1 Bloodstained Mire
1 Breeding Pool
1 Forbidden Orchard
1 Darkslick Shores
1 Flooded Strand
1 Tectonic Edge
1 Underground Sea
1 Tolaria West
1 Tropical Island
1 Wooded Foothills
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Wasteland
1 Watery Grave
1 Windswept Heath
1 The Tabernacle at Pendrell Vale
1 Forbidden Alchemy
1 Karn Liberated
1 Sylvan Library
1 Spell Pierce
1 Misdirection
1 Sorin Markov
1 Nature's Claim
1 Hinterland Harbor
1 Darkblast
1 Diabolic Edict
1 City of Brass
1 Life from the Loam
1 Lonely Sandbar
1 Tranquil Thicket
1 Barren Moor
1 Yawgmoth's Will
1 Consume the Meek
1 Pelakka Wurm
1 Primeval Titan
1 Reflecting Pool
1 Consuming Vapors
1 Forest
1 Dark Ritual
1 Forbid
1 Black Sun's Zenith
1 Vraska the Unseen
1 Tamiyo, the Moon Sage
1 Jace, Architect of Thought
1 Abrupt Decay
1 Sunken Ruins
1 Flooded Grove
1 Dispel
1 Batterskull
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MMD
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« Reply #25 on: 21-11-2012, 08:17:22 AM »

18.11.12
Jonny 9 4cScapeshift

Are there any big differences to the list I played in Dortmund? (except that you most probably have not totally forgotten to add Brainstorm during the process of adding blue, such as I  Roll Eyes)

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« Reply #26 on: 21-11-2012, 01:17:16 PM »

1 Arid Mesa
1 Badlands
1 Bayou
1 Blood Crypt
1 Bloodstained Mire
1 Breeding Pool
1 Flooded Strand
1 Marsh Flats
1 Misty Rainforest
1 Overgrown Tomb
1 Polluted Delta
1 Scalding Tarn
1 Steam Vents
1 Stomping Ground
1 Taiga
1 Tropical Island
1 Underground Sea
1 Valakut, the Molten Pinnacle
1 Verdant Catacombs
1 Volcanic Island
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
1 Dimir House Guard
1 Eternal Witness
1 Farhaven Elf
1 Grave Titan
1 Inferno Titan
1 Overgrown Battlement
1 Primeval Titan
1 Snapcaster Mage
1 Solemn Simulacrum
1 Sylvan Ranger
1 Thragtusk
1 Vine Trellis
1 Wood Elves
1 Yavimaya Dryad
1 Arc Trail
1 Beseech the Queen
1 Bonfire of the Damned
1 Clutch of the Undercity
1 Cultivate
1 Demonic Tutor
1 Duress
1 Edge of Autumn
1 Explore
1 Farseek
1 Firespout
1 Grim Tutor
1 Inquisition of Kozilek
1 Into the North
1 Intuition
1 Lightning Bolt
1 Liliana Vess
1 Mystical Teachings
1 Natural Order
1 Negate
1 Pernicious Deed
1 Primal Command
1 Rampant Growth
1 Scapeshift
1 Search for Tomorrow
1 Skyshroud Claim
1 Sylvan Library
1 Thoughtseize
1 Three Visits
1 Wheel of Fortune
2 Snow-Covered Swamp
4 Snow-Covered Mountain
1 Snow-Covered Island
3 Snow-Covered Forest
1 Fact or Fiction
1 Fire // Ice
1 Green Sun's Zenith
1 Kodama's Reach
1 Lim-Dûl's Vault
1 Nature's Lore
1 Ranger's Path
1 Sakura-Tribe Elder
1 Volrath's Stronghold
1 Yawgmoth's Will
1 Recoup
1 Personal Tutor
1 Brainstorm
1 Vesuva
1 Chandra, the Firebrand
1 Dryad Arbor
1 Gitaxian Probe
1 Kitchen Finks
1 Abrupt Decay
1 Forked Bolt
1 Overmaster
1 Wall of Blossoms
1 Ponder
1 Preordain
1 Faithless Looting


obv 2 cards have to go
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« Reply #27 on: 21-11-2012, 07:39:53 PM »

The addition of Brainstorm was expected as it is an auto include for this deck. I simply forgot it somewhere in deck evolution process to 4C. Also Ponder, Preordain, Personal Tutor and Recoup are very useful for the strategy of this deck but I was simply out of slots. At least Ponder and Preordain are now set in my deck as well.

Kitchen Finks/Wall of Blossoms have their matchups but I decided to go for Emissary (and now also Gatekeeper) in order to avoid missing land drops.

I wanted to have maximum instant burn against opponent’s problematic creatures to shot EOT or in response, that’s why I played Burst Lightning over Forked Bolt. Also kicker can be useful if you have to take care of plainswalkers.

I have not found a good enough reason to run Vesuva and decided to cut all CIPT lands for maximum mana availability. Dryad Arbor is either bad (gets killed before you have 8 lands) or great (Zenith ramp, Natural Order target, attack opp/PW, chump block). I decided to stay on the safe side but it is possible that playing Arbor is correct. The Kessig+Inkmoth choice is very borderline and most probably too random as you cannot finish in one turn. I currently test the Lighthouse to find Scapeshift in the late game and Cavern of Souls to push through the Giants but none of these cards are set for me at the moment.

Abrupt Decay is a nice instant removal which is a useful addition to this deck as it shuts down many problematic cards. I tested Maelstrom Pulse and Acidic Slime in this slot but both did not satisfy my needs.

Overmaster and Gitaxian Probe are not more than mediocre as they are consuming deck space and mana for cards which have more impact.

Chandra, and Faithless Looting do not get love from me at all as Chandra seems too clucky and situational and Faithless Looting is card disadvantage and I felt that I need every land and most of my spells.


I would like to advertise some of my card choices:

Trinket Mage/Sensei Divining Top: IMO Scapeshift is the best HL deck to put these two cards in as you have nearly always 3rd turn 4 Mana and a huge amount of shuffle effects.

Slagstorm/Rolling Earthquake: They are not only mass removal but also set the opponent to the 7 land kill in case you need to speed up. Sometimes you can also randomly kill a Plainswalker with it.

Explosive Vegetation/Hunting Wilds: IMO you want to maximize tutor and ramp for a solid 4th turn Giant or 5th turn kill and both cards help to do this.

Worldly Tutor: Is less predictable and more flexible than Personal Tutor and also enables 4th turn Titan and/or 5th turn Scapeshift. Sure, in theory you can have the Titan one turn earlier with Personal Tutor but it is very unlikely as you require a Dryad Arbor and I don’t think that your opponent will let you untap with it, knowing that you have Natural Order on hand.

Wheel of Fortune/Timetwister/Foresee: Metagame Call against an expected midrange meta with few counterspells. My standard deck setup is now also Brainstorm/Ponder/Preordain.
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« Reply #28 on: 23-11-2012, 04:26:10 AM »

I love the emissary, but hes not a viable ramp source so decided to cut him.  Blossoms is always replacing itself and finks are much needed.

I see the point in instant removal I played also burst lightning but had to cut it for abrupt decay

Vesuva is simply a 11th mountain, I think the deck can easily handle one etb land. besides its flexible. Lighthouse could be decent I was also thinking about the UG land which gives ur nonland spells flash but I guess if a utility land lighthouse is the call here.

Overmaster is simply cantriping if not needed (obv) but I guess if you have not enough slots you can always cut it. Probe is a simple autoinclude for me. Its function is quite valueable + its cantriping and your 100th card.

Chandra is just for testing in the deck, I think i ll cut her for slagstorm (was not sure bc of the RR) on Faithless Looting, Card disadvantage is not relevant in this kind of deck. The filtering is just so valueable and you can create so insane plays with y.will etc.

I agree on the power of top in this deck but I didnt want the 3mana spell on legs together with it. Its simply not good enough. WOrldy is a dead card in my opinion. I want my fast combo not playing with silly creatures (playing all three titans makes that statement a little bit awkward, but the tight card slots you were talking about lead me to that decision)

Twister is imo not as good as the wheel. If u are going to play such an effect I would play the wheel. I dont feel good about this card bc i couldnt test it so much. But in theory you should always get benefit from it as a combo deck, right?

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« Reply #29 on: 23-11-2012, 11:13:19 AM »

I love the emissary, but hes not a viable ramp source so decided to cut him.  Blossoms is always replacing itself and finks are much needed.
Emissary has the crucial 2 mana cost which sometimes ramps to the crucial 4 mana slot. Even if it does not gain life it often takes out one attacker as the opponent does not want to ramp you. But actually Emissary will hit the grave sooner or later anyway (except against Heavy Control/Combo/Skies) which will help you to ramp to 8 sooner or later. I currently prefer Gatekeeper/Ranger over Blossoms as I can better follow my deck plan to reach 8 lands. Sure Blossom is better against aggro and in the late game but I want to concentrate on Scapeshift and therefore I think that Blossoms is weaker here.

could be decent I was also thinking about the UG land which gives ur nonland spells flash but I guess if a utility land lighthouse is the call here.
Huh until today I thought that Refuge only gives flash to my creatures. Another example of “Rtfc!”.  I’ll definitely give this a try as well as there are a lot of spells which are a lot better EOT and this is one of the few decks where you could have the mana for it. It’s too bad that Refuge doesn’t let you transmute EOT  Cry

Probe is a simple autoinclude for me. Its function is quite valueable + its cantriping and your 100th card.
And what is your 101st and 102nd card in your deck? Cheesy I do not play +100 cards in combo decks (try to avoid it in general) and probe would be above 100 for me at the moment. Cutting one utility land would be the only way I could integrate it.

Faithless Looting, Card disadvantage is not relevant in this kind of deck. The filtering is just so valueable and you can create so insane plays with y.will etc.
Certainly agree on the filtering in general but I disagree that card disadvantage is not relevant in Scapeshift. I even made the complete different experience as I often need every card in my hand to finish ASAP. Sure in the late game Faithless is gold but I don´t want to play cards for 1 mana which are useful for the late game.

I agree on the power of top in this deck but I didnt want the 3mana spell on legs together with it. Its simply not good enough.
But why don´t you play SDT, then?   Wink  Trinket is clunky, has no synergy with the deck and even has no other targets, but SDT is too important and IMO 2CC into 4CC is the best play Scapeshift can offer and Trinket/Top supports that. Perhaps cutting Trinket is the correct decision to include one of the cards which I currently want to have in my deck (Recoup/Decay/Probe).

WOrldy is a dead card in my opinion. I want my fast combo not playing with silly creatures (playing all three titans makes that statement a little bit awkward, but the tight card slots you were talking about lead me to that decision)
Huh But it supports the combo very nice. Sometimes I have to use it for one of the Titans, Witness or even Tribe Elder but in most of the time I use it for Dimir House Guard into Scapeshift   Shocked It even fits into the curve when you hit the 8th land.

Twister is imo not as good as the wheel. If u are going to play such an effect I would play the wheel. I dont feel good about this card bc i couldnt test it so much. But in theory you should always get benefit from it as a combo deck, right?
I also think both are useful here but I simply ran out of deck space. I cutted them as they do not guarantee finding/resolving Scapeshift and sometimes kill you (e.g. RDW)
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I also have a huge amount of chinese and japanese foil HL staples not listed yet,  which I would like to downgrade to english foil. Just let me know!
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