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Sunset

Started by Sturmgott, 02-09-2007, 10:44:39 AM

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Mythrandir

sun dancer
1WW

Creature - Human

Whenever you play a plains, you may have this creature gain lifelink and +1/+1.

1/2

Sturmgott

Thanks for the idea! I was a bit unsure whether you meant the bonus to be permanent or to last until EOT. I found art that perfectly fits your idea, but it depicts an Angel, not a Human. Also I found that if the ability grants the bonus only temporarily, the creature would be too weak with 1/2, so I made it 2/2 and because it's an Angel, of course flying.

Mythrandir

yeah, i meant EOT..
but we shoudl probably start thinking of common (underpowered) cards like:

~name~
2G

creature - something

T: add G to your mana pool

2/2

nothing fancy...

Sturmgott

#18
You're right. Of course making strong cards is more fun, but you absolutely have a point in that respect. For the common slots, as you said, I'd suggest we use less and also less complicated abilities. The Sun Dancers ability rather makes me think it's uncommon or rare, not common.

Update: I did some commons now. See the next posts, I'll sort them by color.

Sturmgott

Okay, first for some blue commons:

Sturmgott

#20
Now for some red commons:

Sturmgott

Next, for some black commons:

Sturmgott

White commons now:

Sturmgott

Last but not least, the green commons:

Sturmgott

#24
As you may have noticed, I used some snow abilities on some of the cards. Thus we need snow-covered Lands:

Sturmgott

Here's the Swamps:

Mythrandir

nice, but i think some of the knights could be uncommon..

how about this?

false acolyte
W/B W/B (guild mana)

if you control a plains ~this~ gains Tap: prevent up to two damage to target creature
if you control a swamp ~this~ gains: BB, Tap: target player discards a card. use this ability as a sorcery.
if you control a plains and a swamp sacrifice ~this~.

2/2

Sturmgott

... and the Plains:

Sturmgott

... the forests...

Sturmgott

Now the Mountains: