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BGW-rock

Started by Bjørnv, 20-05-2009, 10:34:22 AM

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Bjørnv

Hey, some friends and I have been playing some casual highlander for a while now. The overall tactic with this deck is basically the same as the rock deck - play some bombs, while keeping board control with removals and discard. Pretty straight ahead, here follows:

Creatures:
Birds of  Paradise
Goldmeadow Harrier
Mother of Runes
Withered Wretch
Noble Hierarch
Joiner Adept
Wall of Blossoms
Tarmogoyf
Doran, the Siege Tower
Royal Assasin
Hypnotic Specter
Loxodon Hierarch
Eternal Witness
Harmonic Sliver
Kithcen Finks
Chameleon Colossus
Shriekmaw
Tombstalker
Blinding Angel
Grave-shell Scarab
Teneb, the harvester
Akroma, angel of wrath
Genesis
Exalted Angel
Spiritmonger
Eternal Dragon
Nath of the Gilt-Leaf
Wickerbough Elder

Instants:
Swords to Plowshares
Dark Banishing
Path to Exile
Krosan Grip
Eyeblight's Ending
Unmake
Wordly Tutor
Maelstrom Pulse
Eladamri's Call
Enlightened Tutor

Sorceries:
Chainer's Edict
Vindicate
Duress
Akroma's Vengeance
Mind Twist
Wrath of God
Hymn to tourach
Mindstab
Gerrar'ds Verdict
Thoughtseize
Harmonize
Invincible Hymn (this one wins games, seriously)
Night's Whisper
Life from the Loam
Demonic Tutor
Regrowth

Artifacts:
Nevinyrra's Disk
Behemoth Sledge
Loxodon Warhammer
Crucible of Worlds
Engineered Explosives
Sensei's Divining Top
Lightning Greaves

Planeswalkers:
Garruk Wildspeaker

Enchantments:
Mirri's Guile
Bitterblossom
Oblivion RIng
Pernicious Deed
Aura Shards
Sylvan Library

Lands:
Windswepth Heath
Polluted Delta
Savannah
Bayou
Scrubland
Tranquil Thicket
Secluded Steppe
Temple Garden
Godless Shrine
Overgrown Tomb
Overgrown Estate
Wooded Foothills
Bloodstained Mire
Barren Moor
Reflecting Pool
5 Swamps
4 Plains
4 Forest

Usually the deck runs ok on fuel for the first 6-7 turns, with the bombs hitting around turn 5. The action goes down afterwards tho, especially if my opponent achieves board control. Any suggestions?  ???

Bjørn

HedgehogPie

From top of my mind...

-goldmeadow harrier
-joiner adept
-Royal assassin
-Blinding angel
-mother of runes
-dark banishing
-eyeblight's ending
-Mindstab

Give some of these a try(especially survival):
spike weaver
boneshredder
Ravenous baloth
kokusho
yavimaya elder
wall of roots
vine trellis
putrefy
mortify
damnation
castigate
Faith's fetters
Primal command
Volrath's stronghold
SURVIVAL OF THE FITTEST

Maximus

I agree with most of HedgehogPie's suggestions. These are some that I am using in a current BGW recursion ( in this forum)-

Necrotic Sliver (two Vindicates in your deck and works with Harmonic Sliver!!)
Lilliana Vess
Elspeth Knight Errant/Ajani Goldmane (all PW's are bombs in this format)
Kodama's Reach
Krosan Verge (gets Duals)
Quasali Pride Mage
Shred Memory (transmutes and GY removal)
Maze of Ith ( if you have one)
Crop rotation
Raven's Crime (good with LFTL)
Land Tax (good with raven's crime)
Recurring Nightmare
Yosei (hard lock against aggro with Recurring Nightmare and.....Kokusho  ;) )

Just off the top.

GoblinPiledriver

i don`t want to say that all planeswalker are bombs.

Especially not ajani goldmane, the best ability is the second which gives +1/+1 counters on all crea. So you need many many crea that ajani would work good.
Liliana is also not a real bomb, she cost 5 mana and can be a tutor for you. But you don`t have the right combo for this.
Elspeth is perfect for you she gives +3/+3 and flying to a fattie and can so win games for you.

My suggestion
-Crucible of Worlds ( you can not use it at full eficency)
-Aura Shards ( only useful in formats with lots of enchantments and artifacts)
-Akroma's Vengeance( too expensive  and would destroy all your equippments and bitterblossom)
-Nath of the Gilt-Leaf ( too weak)
-Grave-shell Scarab(too weak)

+ wall of roots ( gives mana and protects you from being overruned)
+Quasali Pride Mage (early crea and very strong)
+Watchwolf ( early crea and very strong)
+Treetop village ( good against decks with wrath)
+enlisted wurm ( gives you a better bord position(anti synegy with mindtwist but who cares)
+faith fetters (flxebile and gives life against aggro)
Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins.

Bjørnv

Thanks for the suggestions, i'll check it out!