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Results Survey 16/10/2019 (Vienna Community)

Started by Dr. Opossum, 16-10-2019, 11:58:21 PM

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Dr. Opossum

This survey was handed out by Council member Thrias to the Vienna Community in October 2019. 18 people took part in the survey. (There are some differences to the previous survey versions, which are also noticeable in the evaluations. I will address it in the appropriate places.)

How often do you play Highlander (highlandermagic.info rules)?
(absolute frequencies)




How satisfied are you with the format currently on a scale from 1 to 10 (1=not at all, 10=very much)?
(absolute frequencies)




(mean)
(median -> resistant to outliers)




satisfaction according to how often Highlander is played
unlike in other regions, playfulness correlates positively with satisfaction




These card(s) should be banned:
(absolute frequencies)
(relative frequencies)




Reasonings (single cards):
(I tried to make the written reasonings as unadulterated as possible, even if there were synonymous formulations (eg "too strong" vs. "too powerful").)
survey had a different layout
-> complete banned list + additional specific cards were given
-> also comments on cards that are judged the same by the whole area (eg Black Lotus -> 12/18 comments, why it should stay banned)
-> because of the mass of comments/ workload I had to cut/ focus on the more important candidates

Demonic Tutor:
- acceptable tutor
- efficient
- always included II
- makes combos easier
- too strong II
- not too strong
- good but not broken
- sorcery speed
- costs one turn
- auto include in every black deck
- some tutors should be legal
- not overpowered
- format defining
- the reason to play black
- splashable tutor

Dig Through Time:
- have no problems with it
- too efficient
- important for control
- you rarely lose after DTT
- not too strong II
- if you want to weaken blue ban DTT
- + cards in hand -> too many choices/options
- good but not broken
- if you want to weaken blue ban delve cards
- control should stay playable
- too strong
- fair because of delve
- not problematic as a one off
- needs setup

Entomb:
- have no problems with it
- fifty fifty
- strong tutor
- tough but not as strong as demonic
- not too strong
- good but not broken
- no broken targets
- not format defining
- possibly fair enough in 100 cards
- combo enabler
- card disadvantage

Mana Drain:
- not fun but ok
- not as explosive as expected
- mostly not much better than counterspell II
- not too strong
- good but not broken
- auto include in nearly every blue deck
- control should stay playable
- really weak
- only really playable counterspell
- lack of counterspells
- just a counterspell
- much too strong
- wins random games

Tainted Pact:
- like it
- should not be banned
- difficult to play
- has disadvantages in some decks
- drawback big enough
- instant
- not too strong
- good but not broken
- interesting deck building
- 100 card singleton needs good tutors
- removes half of the deck anyway
- does hurt nobody
- deck requirement
- not so good as one thinks

Tolarian Academy:
- don't like it
- don't understand card/deck good enough
- fifty fifty
- a meta correction would be necessary (more control or Aven Mindcensor / Ashiok effects)
- Imba combo shit
- too constant
- not too strong
- price of the deck shouldn't be a reason for non-ban
- good but not broken
- ...
- enough counterplay II
- power
- no autopilot
- needs skill to win
- too broken if you build the deck correct
- produce too much mana in the right color
- too fast, too much mana

Treasure Cruise:
- is ok
- one strong delve spell should stay
- weaker than DTT
- not sure
- not too strong
- good but not broken
- not strong enough
- = recall
- not op in 100 card singleton
- fair because of delve
- not problematic as a one off
- needs setup


Following cards were asked as well, even though they are currently not on the Watchlist

Karakas:
- don't think it is strong
- has real costs in deck building
- important against reanimate
- want to play legendaries :)
- not too strong
- good but not broken
- too random
- often frustrating
- i like to play it xD
- maybe really too good, but necessary for some decks
- can be easily answered
- good answer card
- necessary maledy

Oath of Druids:
- strong and something to be looked at, but don't really think it should be banned
- every deck has a lot of ways around it
- imba combo shit
- one card combo
- not too strong
- mostly needs a specific answer immediately
- good but not broken
- too oppressive against creatures
- power tutor
- for many decks an autolose
- one card combo is too strong
- one card combo bullshit with Emrakul
- deck requirements
- not as good as one thinks

Scapeshift:
- is ok but should be watched
- turn 6 kill is Ok in Highlander
- in Highlander very fair
- would ban the whole deck
- not too strong
- good but not broken
- too consistent for speed
- in my opinion at the moment not op
- one card combo is too strong
- cool card
- made an own deck -> deck diversity
- needs set up


These card(s) should be unbanned:
(absolute frequencies)
(relative frequencies)




Reasonings (single cards):
(I tried to make the written reasonings as unadulterated as possible, even if there were synonymous formulations (eg "too strong" vs. "too powerful").)
survey had a different layout
-> complete banned list + additional specific cards were given
-> also comments on cards that are judged the same by the whole area (eg Black Lotus -> 12/18 comments, why it should stay banned)
-> because of the mass of comments/ workload I had to cut/ focus on the more important candidates

Skullclamp:
- please no
- fifty fifty
- would make Aristocrats and Elves decks more playable, but very strong
- imba
- totally fine
- makes new archetypes possible
- card advantage too strong
- pushes creature decks
- power
- too strong
- format defining
- only helps Elves (not T1)
- probably too good
- stupid card
- too abusable
- nope!!!

Survival of the Fittest:
- could be interesting
- not played before
- maybe not necessary
- could be tried out IIIII
- fifty fifty
- strong tutor
- creature tutor on a stick
- it's fine
- creature decks with tool boxes could be made interesting
- too strong
- fair tutor
- brakes singleton
- too conditional
- don't know why banned
- power tutor
- makes games repetitive
- too good card selection in 100 card decks
- brakes

True-Name Nemesis:
- didn't really bother me
- doesn't matter for combo and control
- he was not too bad
- free TNN
- doesn't care let's test it
- totally fine
- CMC 3 creature
- just doesn't matter
- fair card
- warped deck building
- don't know why it was banned
- not format defining
- not op
- format defining in my opinion
- depends on general banning policy
- just bought one in foil
- because it is a fucking 3/1 creature, what the fuck
- there are worse things
- there is some counterplay

Umezawa's Jitte:
- should be tested
- warped the battlefield
- creature fights are fun
- totally fine
- rather than skull clamp
- nope!!!
- fair card
- inhibits creature strategies
- irrelevant in enough match ups
- power
- too strong
- format defining
- strength creature decks
- destroys creature decks
- gives midrange decks a little bit more edge
- i don't know


Following cards were asked as well, even though they are currently not on the Watchlist

Library of Alexandria:
- NO
- fifty fifty
- can you still play so slow
- ...
- conditionally strong
- strong, but ok
- OP II
- slow enough for eventuelly few impact
- test it
- slow enough for HL
- only on starting hand good?
- little bit op II
- does not have to be
- too expensive

Gifts Ungiven:
- do not really know
- could be ok, but maybe busted
- test it
- effect and combo too slow
- combo bullshit
- instant win tutor
- NOPE!!!
- too strong II
- breaks Singleton
- 4 mana combo, which does not win immediately is ok
- power
- format defining
- too good card selection in 100 card decks
- combo enabler
- good card for blue decks
- enough counterplay
- CMC 4

Mind Twist:
- would be fun (says the black mage in me), but kind of busted
- can be cast easier than Hymn, but can be stronger
- barely better than Hymn
- totally fine II
- there is already enough good discard
- frustrating
- is ok I think
- meh
- wins at random
- test it
- surely not a problem
- random discard is not cool

Mystical Tutor:
- it depends if we want to unban all tutors
- Mystical and Vampiric could be unbanned
- Miracles, UR with Ruination and Combo decks profit too much
- not sure
- not too strong
- fair tutor
- too strong
- format defining
- bad enough
- tutor
- makes Control more playable
- no additional tutors (especially not for blue!)
- too good card selection
- setup for Miracles
- seaches answers
- does not hurt anyone
- too efficient
- too good in Combo


These card(s) should be watchlisted
(all cards were named once)

Ankh of Mishra
Emrakul the Aeons Torn
Fastbond
Griselbrand
Hymn to Tourach
Inventors' Fair
Price of Progress
Rings of Brighthearth
Wasteland
Zuran Orb


What Mulligan do you prefer?
(absolute frequencies)
(relative frequencies)
survey had a different layout
-> only dichotomous answer categories
-> differences in the conclusion (potential other options could not be named + potential dissatisfaction with LM (whether in combination with FM or not) not interpretable)
BUT: according to own statement Viennese community does not know other Mulligan variants anyway / is uniformly interested in the LM (whether in combination with FM or not)




Reasonings (Mulligan):
(I tried to make the written reasonings as unadulterated as possible, even if there were synonymous formulations (eg "too strong" vs. "too powerful").)

FM + LM:
- there should be a FM in every Singleton format because variance is high
- maybe advantages for Combo II
- to counteract the variance II
- nice games
- requirement for a fair setup in Singleton formats
- more non-games because of land-spell-ratio with LM only
- decks with fewer ressources can barely catch up
- want to have as many games as possible in a casual format
- better for RDW
- less non-games
- LM is good, but card disadvantage decides games
- unification argument falls away because of Brawl
- not that much important for me
- does not make a big difference
- 100 cards format -> often take Mulligan -> card disadvantage is significant
- Midrange format -> card disadvantage is significant

LM:
- LM already makes Combo extremely good
- do not miss the FM
- fewer variance -> more games (Combo not strong enough)
- I like it now and do not miss FM
- constructed formats also use it