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5c control

Started by Mythrandir, 20-08-2007, 09:39:32 PM

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b.

#60
This HL started as 5C Planeswalker FUNHL, with almost every Planeswalker and Cards like Doubling Season. It was fun to play but very slow. I wanted to build a Deck for Tournament, so there was a realy, realy long process to this final list (states of this for example: cuttet almost all exensive spells, added Baneslayer, Goyf, Spiritmonger and added tons of counterspells. It worked but mostly it takes nearly an hour for ONE game)

// Lands
   1 [AN] City of Brass
   1 [A] Tundra
   1 [A] Tropical Island
   1 [ZEN] Misty Rainforest
   1 [ZEN] Marsh Flats
   1 Volcanic Island
   1 [GP] Steam Vents
   1 [NE] Kor Haven
   1 [DK] Maze of Ith
   1 [TE] Reflecting Pool
   1 [R] Savannah
   1 [ON] Bloodstained Mire
   1 [R] Taiga
   1 [DIS] Breeding Pool
   1 [MR] Seat of the Synod
   1 [DIS] Hallowed Fountain
   1 [TE] Wasteland
   1 [LG] The Tabernacle at Pendrell Vale
   1 [WWK] Celestial Colonnade
   1 Badlands
   1 [RAV] Watery Grave
   1 [LG] Karakas
   1 [WWK] Raging Ravine
   1 Scrubland
   1 [ZEN] Verdant Catacombs
   1 [CHK] Forbidden Orchard
   1 [R] Underground Sea
   1 [ZEN] Scalding Tarn
   1 [R] Bayou
   1 Plateau
   1 [ZEN] Arid Mesa
   1 [ON] Flooded Strand
   3 [ZEN] Island (2a)
   1 [ON] Polluted Delta

// Creatures
   1 [CFX] Progenitus
   1 [ZEN] Iona, Shield of Emeria
   1 [ROE] Emrakul, the Aeons Torn
   1 [ROE] Ulamog, the Infinite Gyre

// Spells
   1 [BD] Lightning Bolt
   1 [CHK] Ghostly Prison
   1 [AL] Force of Will
   1 [LRW] Faerie Trickery
   1 [CHK] Sensei's Divining Top
   1 [FNM] Brainstorm
   1 [OV] Swords to Plowshares
   1 [PT] Personal Tutor
   1 [FNM] Impulse
   1 [M11] Negate
   1 [10E] Recollect
   1 [RAV] Muddle the Mixture
   1 [10E] Crucible of Worlds
   1 [NE] Daze
   1 [ARB] Maelstrom Pulse
   1 [FNM] Forbid
   1 [JGC] Pernicious Deed
   1 [TE] Propaganda
   1 [ARE] Mana Leak
   1 [SH] Mox Diamond
   1 [IN] Collective Restraint
   1 [MM] Thwart
   1 [JGC] Stroke of Genius
   1 [ARE] Dismiss
   1 [PLC] Damnation
   1 [M11] Crystal Ball
   1 [ARE] Gaea's Blessing
   1 [UL] Crop Rotation
   1 [GP] Mortify
   1 [6E] Counterspell
   1 [IN] Fact or Fiction
   1 [LG] Mana Drain
   1 [JGC] Oath of Druids
   1 [UD] Replenish
   1 [JGC] Demonic Tutor
   1 [LG] Moat
   1 [FNM] Dissipate
   1 [MOR] Idyllic Tutor
   1 [JGC] Vindicate
   1 [RAV] Farseek
   1 [IN] Absorb
   1 [TE] Intuition
   1 [MR] Chalice of the Void
   1 Regrowth
   1 [IN] Dueling Grounds
   1 [ALA] Tezzeret the Seeker
   1 [CS] Counterbalance
   1 [ALA] Ajani Vengeant
   1 [10E] Wrath of God
   1 [CFX] Path to Exile
   1 [TSP] Ancestral Vision
   1 [MR] Sylvan Scrying
   1 [WWK] Jace, the Mind Sculptor
   1 [IN] Sterling Grove
   1 [M11] Leyline of Sanctity
   1 [AP] Evasive Action
   1 [CHK] Gifts Ungiven
   1 [RAV] Lightning Helix
   1 [MR] Isochron Scepter
   1 [JU] Mirari's Wake

So I wanna ask, if sbdy has a better idea for some cards ;)

The newest version:
Cut Recollect for Argivian Find

GoblinPiledriver

I would suggest:

- Geas Blessing             +  Wargate
- Ulamog the Infinte Gyre   + Gifts Ungiven
- Counterbalance         + Firespout
- Tezzeret, the Seeker    + Vedalken Shackles
- Leyline of Sanctity    + Garruk Wildpeaker
- Isochron Scepter       + Miscalculation
- Iona, Shield of Emeria  + Empyrial Archangel
- Chalice of the Void     + Mirri's Guile

Explanation:
- Gea's Blessing: With 3-4 Creatures you don't risk much getting killed by your own Oath.
- Ulamog,t.I.G.: Indestructible is not the perfect shroud ability like Progenitus and Emp.Archangel and you only need 3creatures.
-Counterbalance: In Legacy is this card much better, you can't guaranted having Sensei's Diving Top next to this.
- Tezzeret: You don't have much Targets for him in Deck.
-Leyline: This sounds like a Sideboard Card, can't believe it's good if not onj starting Hand.
- Isochron Scepter: To less Targets in Deck.
- Iona, Shield of Emeria: Could be perfect, but against a multicolored deck you need to guess too much.
- Chalice of the Void: Another Legacy card. In Highlander there aren't decks that consist to 50% of 1.Drops, like in Legacy.


+ Wargate: Wargate is infinite flexible. X = 0: Maze,Karakas,Tabernacle; X=1: Pithing Needle; X=2: Oath of Druids.
+ Pithing Needle:  Cheap and flexible.
+ Firespout: Clears the board very cheap and effective
+ Vedalken Shackles: Good for Defense and for taking the complete controll of the Game
+ Garruk Wildspeaker: Makes 3/3 defensive creatures and provides 2 Mana.
+ Miscalculation: Cheap counter, with cycling even in Midgame not useless.
+ Empyrial Archangel: Absorbs many damages and has shroud.
+ Mirri's Guile: Like Sensei's Divining Top only cheaper
Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins.

Mythrandir

Quote from: GoblinPiledriver on 17-11-2010, 07:10:16 PM

+ Wargate: Wargate is infinite flexible. X = 0: Maze,Karakas,Tabernacle; X=1: Pithing Needle; X=2: Oath of Druids.
+ Pithing Needle:  Cheap and flexible.
+ Firespout: Clears the board very cheap and effective
+ Vedalken Shackles: Good for Defense and for taking the complete controll of the Game
+ Garruk Wildspeaker: Makes 3/3 defensive creatures and provides 2 Mana.
+ Miscalculation: Cheap counter, with cycling even in Midgame not useless.
+ Empyrial Archangel: Absorbs many damages and has shroud.
+ Mirri's Guile: Like Sensei's Divining Top only cheaper

I wouldn't play wargate, nor shackles in this deck. Everything else is a thumps up

I think you need to rebalance your manabase. You don't need city of brass, nor seat of synod. Try adding more basics and switch farseek stuff for mana artifact to avoid btb/moons effects.

Unless you're playing in a very aggroish meta, i would cut some moat/propaganda/prison/etc effetcs. Specially because you have idylic tutor. Other (besides Goblinpiledriver's) cards to cut:
- thwart
- faerie trickery
- forbid
- dismiss
- crystal ball
- absorb


cards to consider:
Engineered explosives
Pact of negation
with these two: tolaria west
dromar charm
hide/seek
grave hate: furnace/claws/shred memory/coffin purge/etc

Hope i helped, because i just gave it a quick glance at the list...

b.

First of all, big thanks for the tipps.

@Piledriver:

Gifts already in there ;)

I wanted creatures, that end matches in 2 turns (ulamog, emrakul, progenitus). My first tests were with Emp. Archangel, but in my testgames, Iona worked much better. Most Decks i played again, played only 1 Colour to destroy/remove creatures and against a monocoloured Deck she is nearly a autowin.

But u`re right with Blessing, Tezzeret, Balance, Scepter (good, but often dead card...) i'm gonna cut them.

My decisions for Leyline and Chalice is following (not yet tested so far...):

Leyline: In opening hand it is much better sure. But I had the problem, that some decks easily burn me away... I have to test that card, but I think you're right here too^^

Chalice: Sure, in HL it isn't nearly as effective like in Legacy, but, the problem of this HL is speed... And a Chalice with 1 counter takes the speed (and burn) from many aggro HL.


@Mythrandir:

Seat of Synod was in there for Tezzeret to search it ;) But i'm going to cut Tezzeret so i don't need Synod.
I play in an aggro meta, that's why all these stuff is in there ;)

Farseek/Crop Rotation/Sylvan Scrying -> These cards are in there for fixing mana and searching stuff like Tabernacle... Farseek cut be cuttet against Darksteel Ingot..

I don't like Pact.. In oppening hand it is long time a dead card. Even if u wanna/must counter a spell, u can't because of the upkeep costs... (opponents 4th turn, he plays Blood Moon, u have Pact and 3 Lands...) So i prefer Thwart. But the other cards i'm going to implement.

Btw: Price of Progress is besides btb/moon a card, that killed me often..
I'm going to add more basic lands :)

Mythrandir

Quote from: b. on 18-11-2010, 07:49:35 AM

Btw: Price of Progress is besides btb/moon a card, that killed me often..
I'm going to add more basic lands :)

then cut the sorcery fixers and add talismans/signets.. they also fix your mana. ;)

Sanctus12

First, hello everyone i'm new in this forum :)


I'd like to post my Highlander, because it needs some workover, and i think this is the best place to ask for some advice



My Deck looks like this:


1x Bloodstained Mire
1x Mysty Rainforest
1x Marsh Flats
1x Polluted Delta
1x Flooded Strand
1x Arid Mesa
1x Verdant Catacombs
1x Wooded Foothills
1x Scalding Tarn
1x Windsweapt Heath

1x Plateau
1x Badlands
1x Taiga
1x Tundra
1x Underground Sea
1x Tropical Island
1x Bayou
1x Scrubland
1x Brushland
1x Savannah
(Volcanic fehlt mir..)

1x Steam Vents
1x Watery Grave

1x Wooded Bastion

1x Stirring Wildwood
1x Celestial Colonnade
1x Raging Ravine
1x Nantuko Monastery
1x Mishra's Factory
1x Treetop Village

1x Wasteland
1x Diamond Valley
1x Tectonic Edge
1x Maze of Ith
1x City of Brass
1x Gemstone Mine
1x Exotic Orchard
1x Ancient Tomb
1x Volrats Stronghold

1x Snow covered Mountain
1x Snow covered Forest
1x Snow covered Island




CC 1

1x Bird of Paradise
1x Sensei's Divining Top
1x Tithe
1x Berserk
1x Noble Hierarch
1x Innocent Blood
1x Path to exile
1x Swords to plowshares
1x Llawnowarelfen

9

CC2

1x Diabolic Edict
1x Sakura Tribe Elder
1x Lightning Helix
1x Khalni Heart Expedition
1x Mana Drain
1x Lotus Cobra
1x Wall of Blossoms
1x Qasali Pridemage
1x Demonic Tutor
1x Farseek

11

CC3

1x Kodama's Reach
1x Eternal Witness
1x Bone Shredder
1x Mortify
1x Putrefy
1x Oblivion Ring
1x Sword of Fire and Ice
1x Rhox War Monk
1x Maelstrom Pulse
1x Vindicate
1x Crucible of Worlds
1x Knight of the reliquary
1x Jace Beleren
1x Forcefield
1x Wall of denial

15

CC4

1x Solemn Simulacrum
1x Flametongue Kavu
1x Sarkhan Vol
1x Elspeth, Knight Errant
1x Jace the Mind Sculptor
1x Ajani Vengeant
1x Bloodbraid Elf
1x Loxodon Hierarch
1x Wrath of God
1x Day of Judgement
1x Tawnos coffin
1x Kor Cartographer
1x Parallax Tide
1x Garruk
1x Avalanche Rider


15

CC5

1x Mulldrifter
1x Reveillark
1x Child of Alara
1x Liliana Vess
1x Genesis
1x Acidic Slime
1x Venser the sojourner
1x Chandra Nalaar
1x Baneslayer Angel

9

CC6

1x Sun Titan
1x Akromas Vengeance
1x Wurmcoil Engine


Its a mixture of fun cards, which are all very strong even alone. Some Cards are in because of the sinergy with Sun Titan (For example Bone shredder).

I'm considering to cut all basic lands. But i can't avoid Fetchspells. I'm no considering Three Visits and Spoils of Victory from Portal three Kingdoms, because they let you search duals, and bring them directly (and untapped) into play.

I had Natural Order and Progenitus in my deck, but everytime i lose against my own progenitus because of Bribery, which is played by almost every blue player in our community. 




I hope you can provide me with some nice advice :)


greetings from switzerland

majko53

Greetings,
there is Highlander tournament in my town being held this Sunday and I've decided to play 5C.
However, I'm not sure about all cards so I came here for advice.

Here is decklist:
Lands 38:
10x Fetch
10x Dual Lands
5x Basic lands
1x Murmuring Bosk
1x Vesuva??
1x Bojuka Bog
1x Reflecting Pool
1x Stirring Wildwood
1x Treetop Village
1x Celestial Colonnade
1x Creeping Tar Pit
1x Volrath's Stronghold
1x Wasteland
1x Karakas
1x Maze of Ith
1x High Market
1CC (3) :
Path to Exile
Swords to Plowshares
Sensei's Divining Top
2CC(14):
Chainer's Edict
Wall of Roots
Wall of Omens
Demonic Tutor
Sakura-Tribe Elder
Momentary Blink
Nature's Lore
Lightning Helix??
Eladamri's Call
Farseek
Animate Dead
Wall of Blossoms
Go for the Throat/Diabolic Edict ??
Regrowth
3CC(16):
Wood Elves
Oblivion Ring
Rhox War Monk??
Compulsive Research
Doran, Siege Tower??
Putrefy
Firespout
Eternal Witness
Vindicate
Knight of the Reliquary
Trygon Predator??
Pernicious Deed??
Coalition Relic??
Maelstrom Pulse
Kitchen Finks
Aven Mindcensor
4CC(12):
Gifts Ungiven
Etched Oracle??
Mystical Teachings
Venser, Shaper Servant
Ajani Vengeant
Fact or Fiction
Wrath of God
Solemn Simulacrum
Damnation/Day of Judgement??
Jace, the Mind Sculptor
Obstinate Baloth/Loxodon Hierarch??
Parallax Wave
5CC(13):
Shriekmaw
Liliana Vess
All Suns' Dawn??
Acidic Slime
Reveillark
Karmic Guide
Gideon Jura
Body Double??
Venser, the Sojourner
Baneslayer Angel
Mulldrifter
Time Warp
Primal Command
6CC(3):
Grave Titan
Primeval Titan
Austere Command
7CC(1):
Eternal Dragon??

Our Highlander field is rather aggro oriented, last top8s consisted of R goblins, RB goblins, Zoo variants, WW, Bant, some kind of mono U control and some random combo decks. I want to be able to withstand pressure in first few turns and control the game if I would play against aggro and on the other hand be able to play against control decks.
I'm mainly curious about cards with "??" and also there are few options I'm also considering (Crop Rotation/Sylvan Scrying, Mortify/Krosan Grip so I would be able to tutor something against Ench with Teachings, Sliver/Qasali Pridemage against Arti/Ench to be able to fetch with Eladamri's Call or maybe something even bigger, Worldy Tutor, Foresee, Angel of Despair, Mystic Snake, something else to get creatures out of graveyard, Ghostway, Avalanche Riders, something that can deal damage to creatures and players with comes into play effect, Impulse...)
Your advise is welcomed, so please rate my deck, criticize, make card suggestions...
Thank you in advance.

Kassow-Rossing

I would for sure play these:
Go for the Throat/Diabolic Edict ?? (Go for the Throat)
Trygon Predator??
Pernicious Deed??
Coalition Relic??
Damnation/Day of Judgement?? (Damnation)
Obstinate Baloth/Loxodon Hierarch?? (Both)

I would for sure not play these:
All Suns' Dawn??
Eternal Dragon??

If you really need me to go detailed, I can.

jeffgson

Your 1GW Knight of the Reliquary won't be of much use unless you want to put Plains and Forests into your 5 color deck (Along with Savannah and Temple Garden).  I'd suggest replacing it with the 1GW Dauntless Escort  [http://magiccards.info/arb/en/67.html], which can be sacked when you play: Wrath of God, Day of Judgment, Akroma's Vengeance, or when your Child of Alara dies to save all of your creatures.

You mentioned Progenitus, and the problem of opponents stealing him.  I personally like the 5-color creature Cromat  http://magiccards.info/ap/en/94.html with its abilities:

[{W}{B}: Destroy target creature blocking or blocked by Cromat.

{U}{R}: Cromat gains flying until end of turn.

{B}{G}: Regenerate Cromat.

{R}{W}: Cromat gets +1/+1 until end of turn.

{G}{U}: Put Cromat on top of its owner's library.]

The abilities are all very useful, and your opponents can't use them unless they have the correct colors of mana.  Its nice each turn to leave enough mana untapped that you can use two or more of the abilities if you need them, especially regenerate and return Cromat to the top of your library.

With 5 colors I also like the Fifth Dawn Bringer of the Black Dawn http://magiccards.info/5dn/en/43.html (demonic tutor on your upkeep for 2 life) and the Bringer of the Blue Dawn  http://magiccards.info/5dn/en/26.html (drawing 3 cards per turn isn't bad).

I'm not sure you have enough cards to protect all of your Planeswalkers from aggro damage, so I'd suggest that you substitute one of these CMC 5's for one of your CMC 4 or CMC 5 Planeswalkers.  You won't be losing very much by substituting one of these creatures for a Planeswalker - take the Blue Bringer, who lets you draw 2 cards on your upkeep.  Very nice ability.



I also like to have a reusable creature kill source such as Roy or Darkblast.  I might substitute in a Ethersworn Adjudicator  http://magiccards.info/cfx/en/26.html for the Acidic Slime.  The Slime is a 2/2 Deathtouch which destroys a artifact, enchantment, or land when it enters play.  While the Adjudicator is more mana-intensive with its activation cost, it can destroy a creature or an enchantment  (2+ if you have sufficient mana) a turn (though it can't destroy an artifact or a land).  It doesn't have the Slime's deathtouch, but the Adjudicator is a 4/4 Flier, a much more offensive creature.



These are just a few random thoughts, should you have the available cards.

Mythrandir

it looks decent, but there are many things you can do to make it better:

Lands: you are to vulnerable to nonbasic hate.

You don't need diamond valley, city of brass, exotic orchard, gemstone mine

reflecting pool is better, consider karakas, rishadan port, dust bowl (since you run crucible)

1 cmc
i don't think you play that many creatures for berserk, IMO. Add brainstorm instead.

2 cmc
two words: STONEFORGE MYSTIC.
would definitely cut sakura since you only play with 3 basics.
no goyf?

3 cmc

+ intuition
+kithcne finks
-wall of denial

4 cmc
+ gifts ungiven (seriously, best card for 4 CMC)
- solemn simulacrum (not enough basics)


hope it helps, there are tons of 5c and 4c goodstuff decks out there, make a search here in our forum...

Dreamer

A couple edits in addition to Mythrandir's:

Khalni Heart Expedition => Mana stone. Either a Talisman from Mirrodin or a suitable Signet from Ravnica. With only three basics, Khalni just isn't reliable.

Forcefield => Bitterblossom (just better)

Tawnos' Coffin just seems bad and clunky, and could be replaced with something more solid. Shriekmaw or something if you want to kill creatures.