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5c control

Started by Mythrandir, 20-08-2007, 09:39:32 PM

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Mythrandir

what about guided passage?

URG
sorcery
Reveal the cards in your library.  An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card.  You put the chosen cards into your hand.  Then shuffle your library.

3 mana, 4 cards, not too bad.. even if its him picking them... the fact that he sees my library is kind of bad, but...

too bad of a card? or should i test it?

what are your opinions of the best drawing card for my deck?
thks

Sturmgott

You get only three cards with guided passage. ^^

The best card drawing spells in my opinion are:

1. Fact or Fiction
2. Deep Analysis
3. Skeletal Scrying
4. Stroke of Genius (depending on whether you play Mirari's Wake/Gilded Lotus)

Notabene, we're speaking of card drawing spells here, not card drawing engines. The probably best card drawing engine for 5c Control is Life from the Loam + Cycling Lands.

Mythrandir

Quote from: Sturmgott on 13-09-2007, 03:13:15 AM
You get only three cards with guided passage. ^^

The best card drawing spells in my opinion are:

1. Fact or Fiction
2. Deep Analysis
3. Skeletal Scrying
4. Stroke of Genius (depending on whether you play Mirari's Wake/Gilded Lotus)

Notabene, we're speaking of card drawing spells here, not card drawing engines. The probably best card drawing engine for 5c Control is Life from the Loam + Cycling Lands.

hmm.. misread the card..
i already play LFTL + cycle and FOF.
deep analysis i´ve already try it, and really dont like it, but his was before gifts and LFTL..
stroke is good because of instant, perhaps i´ll try this one.

Mythrandir

how about ring of oblivion and sower of temptation.. are they worth playing in a 5c control?

Vazdru

Ring of Oblivion is worth playing i think.

Sower ? I would still even prefer Control Magic.
Far below the earth
Where the demons hunt the souls of those that sleep
In the city of the Vazdru and the Drin
Where the black flame burns inside the palace fountain.

Mythrandir

ok, i´ll test the ring then... its just because planeswalkers are annoying.. and i dont have that many options against them..
sower (instead of auras like control magic) was mainly because of volrtah, and eladmari call..

Mythrandir

#36
what do you think of horde of nations? you can bring back mulldrifter, shriekmaw, offalsnout, crib swap.
even if you dont get any elemental card in the graveyard, it's still a 5/5 with vigilance, haste, trample. the biggest problem is the 5 colored cost.

Mythrandir

well, i havent updated my deck in a long time, so here goes the 5cc post-Alara:

Lands:
Bayou
Reflecting Pool
Forest
Savannah
Tundra
Scrubland
Nantuko Monastery
Tolaria west
Island
Tropical Island
Volrath's Stronghold
Wasteland
Plains
Taiga
Underground Sea
Volcanic Island
Hallowed Fountain
Temple Garden
Watery Grave
Maze of Ith
Krosan Verge
Rishadan Port
Badlands
Plateau
Karakas
The Tabernacle at Pendrell Vale
Flooded Strand
Wooded Foothills
Bloodstained Mire
Polluted Delta
Windswept Heath
Mishra's Factory (1)
Lonely Sandbar
Vesuva
Secluded Steppe
Breeding Pool
Steam Vents
Flagstones of Trokair
Urborg, Tomb of Yawgmoth

Spells:
Sensei's Divining Top
Regrowth
Dissipate
Swords to Plowshares
Fire/Ice
Dromar's Charm
Lightning Helix
Vindicate
Demonic Tutor
Impulse
Decree of Justice
Gifts Ungiven
Collective Restraint
Pernicious Deed
Darksteel Ingot
Tithe
Evasive Action
Fact or Fiction
Mystical Teachings
Worldly Counsel
Enlightened Tutor
Eladamri's Call
Damnation
Moat
Mana Drain
Krosan Grip
Pact of Negation
Phyrexian Furnace
Wrath of God
Counterspell
Sudden Shock
Intuition
Life from the Loam
Hide/Seek
Shred Memory (jund charm??)
Brainstorm
Crop Rotation
Putrefy
Necromancy
Mortify
Demonfire
Call of the Herd
Engineered Explosives

Creatures:/Planeswalkers:
Tarmogoyf (i´ve accepted that is a must...)
Loxodon Hierarch
Shadowmage Infiltrator
Eternal Witness
Etched Oracle
Exalted Angel
Flametongue Kavu
Eternal Dragon
Venser, Shaper Savant
Trygon Predator
Garruk Wildspeaker
Doran, the Siege Tower
Shriekmaw
Figure of Destiny
Stoic Angel (testing, but almost sure it will stay)
Jace Beleren
Battlegrace Angel (testing)
Glen Elendra Archmage

Green means testing
Red means cards that might get cut

Once again the main problem is aggro, specially things that run btb, pop, blood moon (magus) etc..
Most of you already know (kind of) my deck.. any opinions? suggestions?

Mythrandir

First, sorry for the bump, but i had some big (not huge) changes in the deck and a fellow player wanted to see my list.


Lands (38):
Bayou
Reflecting Pool
Forest
Savannah
Tundra
Scrubland
Nantuko Monastery
Tolaria west
Island
Tropical Island
Volrath's Stronghold
Wasteland
Plains
Taiga
Underground Sea
Volcanic Island
Hallowed Fountain
Temple Garden
Maze of Ith
Krosan Verge
Rishadan Port
Badlands
Plateau
Karakas
The Tabernacle at Pendrell Vale
Flooded Strand
Wooded Foothills
Bloodstained Mire
Polluted Delta
Windswept Heath
Mishra's Factory (1)
Lonely Sandbar
Vesuva
Secluded Steppe
Breeding Pool
Steam Vents
Flagstones of Trokair
Urborg, Tomb of Yawgmoth

mana accel: (5)
darksteel ingot
coalition relic
3x signets
(currently figuring out which)

Spells: (40)
Sensei's Divining Top
Regrowth
Dissipate
Swords to Plowshares
Fire/Ice
Dromar's Charm
Lightning Helix
Vindicate
Demonic Tutor
Impulse
Gifts Ungiven
Collective Restraint
Pernicious Deed
Tithe
Evasive Action
Fact or Fiction
Mystical Teachings
Worldly Counsel
Eladamri's Call
Damnation
Moat
Mana Drain
Krosan Grip
Pact of Negation
Phyrexian Furnace
Wrath of God
Counterspell
Sudden Shock
Intuition
Life from the Loam
Hide/Seek
Shred Memory
Brainstorm
Crop Rotation
Putrefy
Necromancy
Mortify
Demonfire
Engineered Explosives

Creatures:/Planeswalkers (17):
Tarmogoyf
Loxodon Hierarch
Eternal Witness
Etched Oracle
Exalted Angel
Flametongue Kavu
Eternal Dragon
Venser, Shaper Savant
Trygon Predator
Garruk Wildspeaker
Doran, the Siege Tower
Shriekmaw
Figure of Destiny
Jace Beleren
Glen Elendra Archmage
Quasali pridemage
kitchen finks


Green = new additions



Georg B

Since the new Fetchlands are confirmed, you could plan with them too.
Furthermore I would play Baneslayer Angel. In Control it should be better than Exalted. I don't know if you should play both, but I think one should be enough.
As you surely know, I am playing the Dimir and the Azorious Signet and the UB and the UW Talisman.

Mythrandir

Quote from: Georg B on 10-09-2009, 06:25:53 PM
Since the new Fetchlands are confirmed, you could plan with them too.
Furthermore I would play Baneslayer Angel. In Control it should be better than Exalted. I don't know if you should play both, but I think one should be enough.
As you surely know, I am playing the Dimir and the Azorious Signet and the UB and the UW Talisman.

Yeap, i've been thinking of the fetchs.. but 10 seem a bit too much, i think i'll add 1/2 (probably change some).
Baneslayer in my opinion is worse. Exalted is easily cast turn 3 and unmoprhed and attacking on turn 4, baneslayer only attacks on the 6th turn. But it think these are two very situational cards. I think i'll stick with exalted, but i was very tempted at adding that angel, but i'm trying to avoid high CMC, for know.
I was thinking of azoriuis (definitely) simic and selesnya

Georg B

I'd play all of them!
They provide each color of mana and the possibility to fetch for basics.
I think they will push 5c.

Mythrandir

Quote from: Georg B on 11-09-2009, 01:14:37 PM
I'd play all of them!
They provide each color of mana and the possibility to fetch for basics.
I think they will push 5c.

really don't know. i´ll have to test with 10 and then see. 10 fetchs = 10 damage, qhich vs aggro isn't that great.
Also it cuts out lands and i have sometimes difficult to drop 4-5 lands in a row.. =/ which is terrible. I'll have to test them, but with no hurry, because they will be quite expensive, i'll have to get them slowly :P

Anyone else has an opinion on this? All 10 fetchs?

Nastaboi

I would play 10 fetchlands in a heartbeat. In fact, I will play 10 fetchen in almost every one of my decks. I would try to include some SHM-EVE filters as well, they are IMO better than RGD shock duals. They also help to manage difficult mana costs like that of Cryptic Command's.
Quote0:13:51 [Nastaboi] Nastaboi plays Invincible Hymn from Hand
0:14:25 [Nastaboi] Nastaboi's life total is now 221 (+213)

Mythrandir

Quote from: Nastaboi on 11-09-2009, 05:58:51 PM
I would play 10 fetchlands in a heartbeat. In fact, I will play 10 fetchen in almost every one of my decks. I would try to include some SHM-EVE filters as well, they are IMO better than RGD shock duals. They also help to manage difficult mana costs like that of Cryptic Command's.

ok, interesting. I'll give it a definitive test on all 10 fetchs. Filters i test them and prefered shocks for the sake of being fetched (tithe, eternal dragon ,fetchs, krosan.. etc)