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Author Topic: Commander Constructed League - decklists    (Read 490 times)
pyyhttu
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« on: 17-05-2017, 12:35:40 PM »

While the official 1 vs. 1 commander may not resemble highlander much, Wizards has started to post daily league 5-0 lists, starting from this date onward:

http://magic.wizards.com/en/articles/archive/mtgo-standings/commander-constructed-league-2017-05-11

Why I bring this forth, is because it may give some brewers and idea what synergies there are and what to maybe experiment in this format.

Albeit they have more strict banlist and comparing Commander to Highlander is like apples vs. oranges debate, I hope results from mtgo hivemind may give someone a hint of cards that certain archetypes use, and you may have forgotten in your build process.
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Vazdru
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« Reply #1 on: 17-05-2017, 09:37:00 PM »

I doubt that these decklists are of any help for highlander players, at least not much more than Modern or Legacy lists.

The formats are just too different which I've recognized while playing 9 leagues meanwhile, most of it with this decklist:

Abbot of Keral Keep
Ankh of Mishra
Arc Trail
Arid Mesa
Ash Zealot
Ball Lightning
Barbarian Ring
Black Vise
Blistering Firecat
Blood Moon
Bloodstained Mire
Brazen Scourge
Brimstone Volley
Burst Lightning
Chain Lightning
Chain of Plasma
Chandra, Fire of Kaladesh
Chandra, Pyromaster
Chandra, Torch of Defiance
Chandra's Phoenix
Char
Collective Defiance
Cursed Scroll
Ember Hauler
Exquisite Firecraft
Fire Ambush
Fireblast
Firebolt
Flame Javelin
Flame Rift
Flames of the Blood Hand
Goblin Guide
Grim Lavamancer
Harsh Mentor
Hell's Thunder
Hellspark Elemental
Incendiary Flow
Incinerate
Kargan Dragonlord
Keldon Marauders
Koth of the Hammer
Lathnu Hellion
Lightning Bolt
Lightning Strike
Magma Jet
Mishra's Factory
Molten Rain
Monastery Swiftspear
26x Mountain
Mutavault
Price of Progress
Pulse of the Forge
Pyrostatic Pillar
Rift Bolt
Scab-Clan Berserker
Scalding Tarn
Searing Blaze
Searing Blood
Searing Spear
Shattering Spree
Shrine of Burning Rage
Skullcrack
Slith Firewalker
Smash to Smithereens
Staggershock
Stormblood Berserker
Strip Mine
Sulfuric Vortex
Tectonic Edge
Umezawa's Jitte
Volcanic Hammer
Young Pyromancer

Commander
Zurgo Bellstriker

Main differences are obvioulsy the Commander-Zone and that you play with 30 lp (which I've recognized shortly after I've built this RDW  Smiley)
With Commander = CC1 creature you can mostly leave the CC1 slot out as you wanna have T1 Commander T2 best two drop T3 best three drop obviously.
Decks playing only Emrakul + Polymorph are crazy as you will always have an early recastable commander and then only need tutor on Polymorph and go off. Lost many games that way already (Jace, Vryn Prodigy or Baral as Commander).
30 lp gives you furthermore much more time to develop the board. You have no free mulligan which makes your avarage hand worse than playing highlander (if you exclude the fact you can have always T1 One-Drop if you like).
Your Commander strongly limits deck-buidling options, eg I can't play Boggart Ram-Gang (only playable with RG-Commander) and haven't seen any kitchen finks (only playable with WG-Commander) in all that game yet, which are both highlander staples.

With RDW I've had following results:

RDW (W/L)   
2   3
2   3
3   2
2   3
4   1
4   1
3   2
3   2

I wouldn't recommend this deck but you can easily go infinite as you only need a record of 3:2 which is obviously possible.
I still try to avoid to buy expensive Modern staples in MTGO (Wasteland, Eidolon of the Great Revel, Fiery Confluence...) which could make this deck better.
 
Although it is worse playing highlander playing this leagues can be funny sometimes.
But if you want to find some inspiration for new highlander decklists I would suggest checking Canadian Highlander Decklists, this is at least what I do Smiley
« Last Edit: 17-05-2017, 09:40:58 PM by Vazdru » Logged

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« Reply #2 on: 25-05-2017, 11:36:11 AM »

I expect Banned List of Duel Commander on Modo will develop fast as they have big data. Here are the first changes:

Next Announcement: June 14, 2017

The following cards are added to the Commander 1v1 Banned List:

Dig Through Time
Strip Mine
Treasure Cruise
Here is an explanation from Magic R&D’s Bryan Hawley:

Strip Mine

In conjunction with Life from the Loam and Crucible of Worlds, Strip Mine recursion locks have proven to be an extremely powerful and resilient lock taking minimal investment from the decks playing them.

Dig Through Time

Treasure Cruise

Initial results have shown that blue midrange decks, either mono-blue or Sultai-colored, are rising to the top at a steady rate. Given the variety of Commanders being played in decks with similar strategies, this appears to be a color and strategic imbalance in the format more so than individual problem Commanders. While removing these cards is far from a crippling blow to these decks, it’s a clear first step in lowering their power level.
The Commander league will be reset with today’s downtime, and the new league will have the changes to the banned list in effect.

The seperation of banned lists for Commander 1v1 and Commander Multiiplayer on Magic Online will still occur on July 5, 2017.

While you’re waiting for downtime to end, check out last night’s Team Draft Super League! https://www.twitch.tv/videos/146749665

Have fun! Smiley

- Lee


Banned too:

FAST MANA
Black Lotus
Channel
Fastbond
Gaea's Cradle
Mana Crypt
Mana Vault
Mishra's Workshop
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Sol Ring
Tolarian Academy
While mana acceleration is integral to many Commander decks, these cards accelerate mana too quickly and too early in the game, leading to uninteresting and uninteractive gameplay. Especially without the social pressure and political nature of multiplayer, these types of cards create runaway games at too high a rate.

COMBO ENABLERS
Bazaar of Baghdad
Doomsday
Entomb
Food Chain
Gifts Ungiven
Hermit Druid
Protean Hulk
Survival of the Fittest
Time Vault
Tinker
Yawgmoth's Bargain
There are a myriad of powerful combinations available in the format, but these types of cards are either essentially single-card combos (Hermit Druid milling your entire deck) or extremely efficient at enabling other combinations (Gifts Ungiven finding four cards that combine to win the game).

OPPRESSIVE COMMANDERS
Arcum Dagsson
Braids, Cabal Minion
Derevi, Empyrial Tactician
Edric, Spymaster of Trest
Erayo, Soratami Ascendant
Griselbrand
Rofellos, Llanowar Emissary
Yisan, the Wanderer Bard
Zur the Enchanter
Each of these commanders is essentially a story in its own right, but the common thread is that they are nearly impossible to beat once they resolve. There's a great deal of consistency in being able to play your commander every game and being able to cast them again should they die. In some cases, this means the deck itself becomes too consistent and too powerful, and these are commanders that have shown that to be the case.

OTHER
Ancestral Recall
Back to Basics
Balance
Humility
Karakas
Library of Alexandria
Mana Drain
Mind Twist
Moat
Natural Order
Necropotence
Oath of Druids
Serra Ascendant
The Tabernacle at Pendrell Vale
Time Walk
This is a catch-all category of cards that are either blatantly too strong (Ancestral Recall, Time Walk), or are very strong but extremely unenjoyable to play against (Karakas, Mind Twist). As mentioned above, the threshold for banning cards is lower when they're particularly frustrating to play against. All the cards in that category are very strong, but the way they warp the format is less about creating imbalance and more about making the format less enjoyable overall.
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« Reply #3 on: 02-06-2017, 12:22:50 AM »

I've built a typical 4c Blood for first Premier event with Saskia as Commander
We were 42 players and I've had to reach place 32 to get even (25 ticks)...easy thing...
in the end I've had a record of 1-5 with one bye included and became 41/42--only a r2 dropped player was worse  Roll Eyes Huh
It isn't as easy to build a good Duel Commander Deck, Saskia isn't a good Commander as well obviously.

But finally I've found a deck which works better... next time I will reach place 32 Wink
At least I've won a 32-player-league rather had a record of 5-0 with this one: http://magic.wizards.com/en/articles/archive/mtgo-standings/commander-constructed-league-2017-06-01
« Last Edit: 02-06-2017, 12:26:55 AM by Vazdru » Logged

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« Reply #4 on: 13-06-2017, 07:44:12 PM »

https://www.channelfireball.com/articles/bring-a-friend-cuz-you-wont-be-making-any/
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