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WG Annoying humans and angels

Started by Jamedra, 05-05-2017, 11:54:24 AM

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Jamedra

Hello, I would like to present you with my almost complete deck.

What is the theme? Well,it's main purpose is to throw logs under the opponets feet, get some angry peassant on board and smash their face with righteous justice of the folks with forks, that are supported by a couple of some sparkling angels.

Things to mention: We have very limited palygroup, sadly only three persons including me right now, no local tournaments are available in highlander here. So it is just casual.

Here is the deck:

Creatures (35)
1   Devoted Caretaker
1   Gideon's Lawkeeper   
1   Mikaeus, the Lunarch
1   Mother of Runes   
1   Noble Hierarch   
1   Soul's Attendant   
1   Thraben Inspector   
1   Weathered Wayfarer
1   Argothian Enchantress
1   Auriok Champion   
1   Elite Inquisitor   
1   Glory-Bound Initiate   
1   Grand Abolisher   
1   Melira, Sylvok Outcast
1   Thalia's Lieutenant   
1   Trueheart Duelist   
1   Champion of Lambholt   
1   Mentor of the Meek   
1   Somberwald Sage   2g   
1   Thalia, Heretic Cathar   
1   Tireless Tracker   
1   Archangel of Tithes   
1   Captain Sisay   2gw   
1   Linvala, Keeper of Silence
1   Magus of the Moat   
1   Restoration Angel   
1   Sublime Archangel   
1   Archangel of Thune   
1   Baneslayer Angel   
1   Sigarda, Host of Herons   
1   Admonition Angel   
1   Dragonlord Dromoka   
1   Sun Titan   
1   Avacyn, Angel of Hope   
1   Iona, Shield of Emeria   

Planeswalkers (1)
1   Ajani, Mentor of Heroes   

Spells (8 )
1   Enlightened Tutor   
1   Path to Exile   
1   Worldly Tutor   
1   Ghostway   
1   Harsh Justice   
1   Collected Company   
1   Replenish   
1   Wrath of God   

Artifacts (7)
1   Liquimetal Coating   
1   Scroll Rack   
1   Talisman of Unity   
1   Chromatic Lantern   
1   Coalition Relic   
1   Rings of Brighthearth   
1   Sword of Fire and Ice   

Enchantments (13)
1   Exploration   
1   Hunting Grounds
1   Journey to Nowhere   
1   Sylvan Library   
1   Always Watching   
1   Aura Shards   
1   Aura of Silence   
1   Ghostly Prison   
1   Oblivion Ring   
1   Spear of Heliod   
1   Concerted Effort   
1   Doubling Season   
1   Privileged Position   

Lands (36)
1   Arcane Lighthouse   
1   Brushland      
1   Canopy Vista      
1   Cavern of Souls      
1   City of Brass      
1   Eiganjo Castle      
4   Forest      
1   Fortified Village      
1   Gaea's Cradle      
1   Gavony Township      
1   Horizon Canopy      
1   Karakas      
1   Krosan Verge      
1   Mana Confluence      
1   Maze of Ith      
1   Mutavault      
8   Plains      
1   Reflecting Pool      
1   Rishadan Port      
1   Savannah      
1   Serra's Sanctum      
1   Sungrass Prairie      
1   Temple Garden      
1   Wasteland      
1   Windswept Heath      
1   Wooded Bastion   

Currently I own 82/100 cards, so I was able to playtest whole deck only in forge, where it seemed to work fine, but might still require some tuning.

So my question is would you change anything? Does some cards feel unnecessary to you and what would you swap it for?

Current mana curve of a whole deck is -

1    2   3   4   5   6   7+
12   14  17  10  6   3   2

and of creatures -

1 2 3 4 5 6 7+
7 9 5 6 3 3 2


Decks I play againts are GB beefy beasts a UR Izzet

And I also have a question about couple of specific cards I am still  missing, since they are pretty expensive and I still am not sure if they will really be worth it.

1. Rishadan Port - in my testing, has proved to come in really handy, but for it's price?
2. Gaea's Cradle - well price is only problem on this one.


Last thing to mention, there are two cards I would like to keep anyway.

Avacyn, Angel of Hope (I really love the art and lore behind this card)
Harsh Justice (friend I play most with, always likes to swing with all his beefed up beasts to go for a kill ;-D)


Thank you for every opinion and advice!

   



Maqi

I would cut hunting grounds, doubling season, liquimetal coating among others.

You should either go all in on these combo cards (which you do not) or not use them at all.

Instead add more creatures. Collected company will not be reliable with otherwise.

Jamedra

Thank you for reply, I was also thinking about removing doubling season even if it is fun card to play with.

Since I am removing two enchantments I have started to look into enchantment creatures like Archetype of Courage, Aegis of the Gods and Karametra. First two add a "log under the feet" effect and also can be put in via Collected Company or returned to battlefield with Replenish and also serve well with Serra's Sanctum.

Karametra can bring in some more mana and shuffle effect that might also be of use. But perhaps there are better picks or other gods like  Nylea or Heliod.

There are more creatures I think of that might come in handy like Eternal Witness or Peacekeeper or even  Intrepid Hero to put againts those beefed up beasts.

What do you think might be good choice?