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Tokenmania aka "You'll never walk alone" - Vazdru's Mutation

Started by Vazdru, 21-07-2008, 04:14:14 PM

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markers

#15
I am thinking about building a Highlander deck where the opponent is swarmed with tokens.

The deck I am currently compiling is B/G/R

Token producers:

- Dragon Broodmother
- Mycoloth
- Goblin Assault
- Bitterblossom
- B/G-Liege
- Ant Queen
- Weirding Shaman
- Sprout Swarm
- Siege Gang Commander
- Rakka Mar
- Rhys the Redeemed
- Necrogenesis
- Giant Baiting


Alternative win options:

- Last Ditch effort
- Hissing Iguanar
- Goblin Bombardment

Support:

- Sarkhan Vol
- Garruk Wildspeaker
- Overrun
- Demonic Tutor
- Doubling Season
- Junt Charm
- Giant Growth
- Lightning Bolt
- Incinerate
- Banefire
- Thoughtseize
- Dark Banishing
- Doom Blade
- Putrefy
- Smother
- Birds of Paradise
- Llanowar Elves
- Naturalize
- Volcanic Fallout

Any thoughts?


grizzledmage

If you're planning on flooding the board (sorry, I mean battlefield) then maybe Gaea's Anthem to suddenly double the amount of damage the tokens can do.

Volcanic Fallout is high-leverage; sure it can clear things out if they're not going your way but if they are then it's simply a dead card. (On the other hand, I include WoG in my WW deck, so I understand where you're coming from  ;)) Also , if you want board sweepers, maybe Damnation

Other token producers you might consider are Imperious Perfect, Deranged Hermit, Squirrel Nest, Thelonite Hermit. Scatter the Seeds might be useful (with Convoke)

Artifact/enchantment hate is good; I like Krosan Grip better than Naturalize.

Sensei's Divining Top helps any deck smooth out draws.

Mana artifacts (if you're in 3 colors) can help; maybe Darksteel Ingot, maybe Obelisk of Jund, maybe Coldsteel Heart.

Might consider also graveyard hate (can be very crucial in HL); things like Relic of Progenitus; Shred Memory (since you're in black) can also tutor for 2CC spells. I happen to like Withered Wretch but I think others here will disagree with that  ::).

Depending on your lands, Life from the Loam could be useful (coupled with the new Gargoyle Castle, for instance, although the Castle might be too slow).

And one idea that can work well in a deck like this, depending on how high-leverage you really want to go: Biorhythm!

Anyway, just some thoughts off the top of my head. Post a decklist (incl. lands) when you can!

markers

Thanks for the input!...I put some more cards (and lands together)...

Token producers:

Dragon Broodmother
Mycoloth
Goblin Assault
Bitterblossom
B/G-Liege
Ant Queen
Weirding Shaman
Sprout Swarm
Siege Gang Commander
Rakka Mar
Rhys the Redeemed
Necrogenesis
Giant Baiting
Scatter the Seeds
Ib Halfheart, Goblin Tactician

Alternative win options:

Last Ditch effort
Hissing Iguanar
Goblin Bombardment

Support:

Sarkhan Vol
Garruk Wildspeaker
Overrun
Demonic Tutor
Doubling Season
Junt Charm
Giant Growth
Lightning Bolt
Incinerate
Banefire
Thoughtseize
Dark Banishing
Doom Blade
Putrefy
Smother
Birds of Paradise
Llanowar Elves
Krosan Grip
Volcanic Fallout
Gaea's Anthem
Sensei's Divining Top
Relic of Progenitus
Shred Memory
Stupor
Victimize
Reanimate
Regrowth
Maze of Ith
Hunting Wilds
Search for Tomorrow
Xathrid Demon
Tukatongue Thallid

Lands
Reflecting Pool
Badlands
Bayou
Taiga
Savagelands
Shockland BR
Shockland BG
Shockland GR
m10 br
m10 gr
Wasteland
Firewild Borderpost
Veinfire Borderpost
Farseek
? Swamps
? Mountains
? Forests


Mythrandir

you should take a look at this: http://www.magicplayer.org/forum/index.php?topic=112.0 ...

There are more tokens decks in our deck clinic: try the search option :)


markers

This is the deck I am currently trying to get working...It's a BGR-Version of a Token-Deck. I studied your versions running GRW but I think that Black is a bit better in supporting the deck while White's token producers (Outpost / Vitu-Ghazi / Ravnica creatures) are not really needed...In terms of removal I consider both colors equal.

Found some very interesting cards in this thread (Thanks a lot!).

There are some cards I am not completely sure about yet...

Token producers:

Ant Queen
Artifact Mutation
Bitterblossom
Creakwood Liege
Dragon Broodmother
Dragon Fodder
Giant Baiting
Goblin Assault
Ib Halfheart, Goblin Tactician
Mycoloth
Necrogenesis
Rakka Mar
Rhys the Redeemed
Scatter the Seeds
Siege Gang Commander
Sprout Swarm
Sprouting Thrinax

Alternative win options:

Furystoke Giant
Goblin Bombardment
Hissing Iguanar
Last Ditch effort

Support:

Animate Dead
Banefire
Birds of Paradise
Boartusk Liege
Chord of Calling
Coat of Arms
Terror
Demonic Tutor
Diabolic Intent
Doom Blade
Devoted Druid
Essence Warden
Eternal Witness
Fecundity
Fyndhorn Elves
Gaea's Anthem
Garruk Wildspeaker
Genesis
Hit_Run (RUN!!!)
Goblin Matron
Goblin Sharpshooter
Hunting Wilds
Incinerate
Loxodon Warhammer
Krosan Grip
Lightning Bolt
Llanowar Elves
Maze of Ith
Overrun
Putrefy
Reanimate
Regrowth
Relic of Progenitus
Roffelos
Sarkhan Vol
Search for Tomorrow
Sensei's Divining Top
Shred Memory
Smother
Thoughtseize
Deathbringer Thoctar
Victimize
Violent Outburst
Worldly Tutor


Lands
? Forests or Mountains or Swamps
? Forests or Mountains or Swamps
? Forests or Mountains or Swamps
? Forests or Mountains or Swamps
? Forests or Mountains or Swamps
? Forests or Mountains or Swamps
? Forests or Mountains or Swamps
? Forests or Mountains or Swamps
? Forests or Mountains or Swamps
Terramorphic Expanse
Badlands
Bayou
Blood Crypt
Bloodstained Mire
City of Brass
Farseek
Fire-Lit Thicket
Firewild Borderpost
Gaea's Cradle
Graven Cairns
Dragon Skull Summit
Rootbound Crag
Overgrown Tomb
Pendelhaven
Reflecting Pool
Savage Lands
Stomping Ground
Taiga
Treetop Village
Twilight Mire
Veinfire Borderpost
Wasteland
Windswept Heath
Wooded Foothills
Mishra's Factory

GoblinPiledriver

Well i think black is for tokens worse than white. Cards like Promise of Bunrei, Rith`s Charm are better than any black cards.

Giant Baiting- The token is only one turn there, so this is a straight aggro card.
Goblin Assault- You had to shoot the way clear for this, can you really rely on this.(I like this card but a useful use is very difficult)
Ib Halfheart, Goblin Tactician- You don`t want to sacrifize mountains into goblins, and when you need the 4damage abiltiy                                                                                he will be shooted down.               
Last Ditch effort- You cant sacrifice 20 tokens and achieve victory over this card, even a attack with all creatures and use this card after combat is not useful. You had to wait to long for the right moment with this card so it is better to  not play it.
Animate Dead- There hasd to be big creature already in grave to use this card right. So this is not a useful idea.
Reanimate- The same here but you loose also life.
Skullmulcher- He is 3/3 for 5 and draws 3 or 3 cards but then you have nothing more. He is useless. 
Violent Outburst- You cant overrun the opponent with +1/+0 so you only have another random spell. Better Bloodbraid Elf.
Xanthrid Demon.- Very expensive.

I tested Naya tokens and I think it is far better.
Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins.

markers

Quote from: GoblinPiledriver on 31-07-2009, 03:26:05 PM
Well i think black is for tokens worse than white. Cards like Promise of Bunrei, Rith`s Charm are better than any black cards.

As said...I think I have enough producers. I better concentrate removal, reanimation and tutors.

Quote from: GoblinPiledriver on 31-07-2009, 03:26:05 PM
Giant Baiting- The token is only one turn there, so this is a straight aggro card.

You miss the 'conspire' part...I have like +10 token and cast this bugger here it's gg...  :D

Quote from: GoblinPiledriver on 31-07-2009, 03:26:05 PM
Goblin Assault- You had to shoot the way clear for this, can you really rely on this.(I like this card but a useful use is very difficult)
With the siege gang, the Bombardment, the Warden and my MVP (Iguanar) it's not bad. even good

Quote from: GoblinPiledriver on 31-07-2009, 03:26:05 PM
Ib Halfheart, Goblin Tactician- You don`t want to sacrifize mountains into goblins, and when you need the 4damage abiltiy                                                                                he will be shooted down. 
Could be...I'll have to test him...Maybe add a Marshal?
             
Quote from: GoblinPiledriver on 31-07-2009, 03:26:05 PM
Last Ditch effort- You cant sacrifice 20 tokens and achieve victory over this card, even a attack with all creatures and use this card after combat is not useful. You had to wait to long for the right moment with this card so it is better to  not play it.
I really like it. The perfect answer to a opponent's wrath of god or you have the enemy down to 7 life and sac the necessary amount of creatures...Again here: If the Hissing Iguanar is out it's 2 damage per critter

Quote from: GoblinPiledriver on 31-07-2009, 03:26:05 PM
Animate Dead- There hasd to be big creature already in grave to use this card right. So this is not a useful idea.
Reanimate- The same here but you loose also life.
Reanimating the Iguanar, the Mycoloth, the broodmother, the ant queen or even the siege Gang Commander IS great  ;)


Quote from: GoblinPiledriver on 31-07-2009, 03:26:05 PM
Skullmulcher- He is 3/3 for 5 and draws 3 or 3 cards but then you have nothing more. He is useless. 
3 cards for 3 token is a good deal...If the Iganuar is out it's 3 damage as well.


Quote from: GoblinPiledriver on 31-07-2009, 03:26:05 PM
Violent Outburst- You cant overrun the opponent with +1/+0 so you only have another random spell. Better Bloodbraid Elf.
With loads of token out this card is good. Running into a removal, a tutor or a reanimation spell for free is certainly not bad. And hitting a Mana Elf is not bad either.

Quote from: GoblinPiledriver on 31-07-2009, 03:26:05 PM
Xanthrid Demon.- Very expensive.
I know...But it's free damage and a good 6cc creature. I am thinking about replacing him with Deathbringer Thoctar

Quote from: GoblinPiledriver on 31-07-2009, 03:26:05 PM
I tested Naya tokens and I think it is far better.
Not sure...With the drop of the Enlightened Tutor (banned) I doubt it...The tutors are so helpful.

Vazdru

I played Naya and Jund Tokens quite a lot and I think Piledriver is right - Naya is stronger.

Your deck looks a bit unfocussed to me with too many CC4+ spells. Have a look at "the real" build of Fips who did a great performance at GPs and regional tournaments almost everytime he took part. Cards like Doubling Season, Broodmother, Xathrid Demon and Skullmulcher are weaker by far than Coat of Arms, Derranged Hermit, Kamahl the Fist of Krosa or Primal Command.

There is missing some mana boost as well: Devoted Druid, Wall of Roots, Roffelos, Sakura-Tribe Elder.

Things like Grafted Wargear do not support the deck-theme in any way.
Far below the earth
Where the demons hunt the souls of those that sleep
In the city of the Vazdru and the Drin
Where the black flame burns inside the palace fountain.

markers

Okay, okay I see your points

I dropped

skullmuncher
doubling season
demon
grafted wargear

for

Roffelos
Devoted Druid
Coat of Arms
Deathbringer Thoctar

Happy Little Boozer

What's the opinion about 'Goblin Bushwhacker' - playable?

GoblinPiledriver

Goblin Bushwhacker is a aggro card. Either you play it first turn or in turn 2 or 3 for 2 mana as 2/1 haste creature(He also gives your aggro creatures +1/+0).
In a Token deck you play midrange. You play manaaccelaration Tokenmaker strong creatures and then cards like overrun to win.
And Goblin Bushwacker is neither strong nor overrun. He also costs 2 red Mana which is very hard for a deck with lots of green elements.

So he is not playable in Naya-token or Jund-token. He is better in Goblin-RDW(but i don't play him).
Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins.

Essah

Hi everybody,
i´m looking for a new list of Tokenmania (Naya Version), but I only found this old topic http://www.magicplayer.org/forum/index.php?topic=112.0
Is there a new list with Elspeth Tirel and the other new "good stuff"?

Essah

Vazdru

decklist of Christoph Gerber aka Kavu24

Tokenmania reloaded
GP, 15 pts, place 31 of 164

http://www.magic-tutor.com/de/features/decks.details//?type=user&id=584

Lands (35)
1x  Arid Mesa
1x  Bayou
1x  Flooded Strand
1x  Gaea's Cradle
1x  Godless Shrine
1x  Kher Keep
1x  Maze of Ith
1x  Mountain
1x  Plains
1x  Polluted Delta
1x  Savannah
1x  Scrubland
1x  Sunpetal Grove
1x  Taiga
1x  Verdant Catacombs
1x  Wasteland
1x  Windswept Heath
1x  Wooded Foothills
1x  Badlands
1x  Bloodstained Mire
1x  Forest
1x  Gavony Township
1x  Karakas
1x  Marsh Flats
1x  Misty Rainforest
1x  Overgrown Tomb
1x  Plateau
1x  Sacred Foundry
1x  Scalding Tarn
1x  Stomping Ground
1x  Swamp
1x  Temple Garden
1x  Volrath's Stronghold
1x  Windbrisk Heights
1x  Wooded Bastion

Creatures (32)
1x  Academy Rector
1x  Birds of Paradise
1x  Deranged Hermit
1x  Fauna Shaman
1x  Furystoke Giant
1x  Hero of Bladehold
1x  Kitchen Finks
1x  Llanowar Elves
1x  Master of the Wild Hunt
1x  Mentor of the Meek
1x  Mirror Entity
1x  Mother of Runes
1x  Noble Hierarch
1x  Sakura-Tribe Elder
1x  Shriekmaw
1x  Tarmogoyf
1x  Avacyn's Pilgrim
1x  Bloodbraid Elf
1x  Eternal Witness
1x  Flametongue Kavu
1x  Ghave, Guru of Spores
1x  Imperious Perfect
1x  Knight of the Reliquary
1x  Lotus Cobra
1x  Mayor of Avabruck
1x  Mikaeus, the Lunarch
1x  Mogg War Marshal
1x  Nest Invader
1x  Qasali Pridemage
1x  Scavenging Ooze
1x  Siege-Gang Commander
1x  Vithian Renegades

Instants (13)
1x  Artifact Mutation
1x  Chord of Calling
1x  Crop Rotation
1x  Eladamri's Call
1x  Lightning Bolt
1x  Lightning Helix
1x  Magma Jet
1x  Midnight Haunting
1x  Path to Exile
1x  Raise the Alarm
1x  Rith's Charm
1x  Swords to Plowshares
1x  Tainted Pact

Sorceries (9)
1x  Arc Trail
1x  Decree of Justice
1x  Demonic Tutor
1x  Green Sun's Zenith
1x  Overrun
1x  Spectral Procession
1x  Sylvan Scrying
1x  Timely Reinforcements
1x  Vindicate

Artifact (1)
1x  Sensei's Divining Top

Enchantments (5)
1x  Beastmaster Ascension
1x  Bitterblossom
1x  Fervent Charge
1x  Glare of Subdual
1x  Intangible Virtue

Planeswalker (5)
1x  Ajani Goldmane
1x  Elspeth Tirel
1x  Elspeth, Knight-Errant
1x  Garruk Relentless
1x  Garruk Wildspeaker
Far below the earth
Where the demons hunt the souls of those that sleep
In the city of the Vazdru and the Drin
Where the black flame burns inside the palace fountain.