200 cards of Magic Origins had been spoiled so it's time for a preview.
This time I use a new rating system, still 0 to 5 points but without being too exactly.
5: will see play in every deck with the right colors, independent from the archtype( e.g. Swords to Plowshares, Brainstorm, Demonic Tutor, Lightning Bolt, Tarmogoyf, Wasteland)
4: will often see play in the right archetypes ( e.g. Restoration Angel, Counterspell, Bitterblossom, Young Pyromancer, Courser of Kruphix, Maze of Ith)
3: good choice card ( e.g. Mirran Crusader, Repeal, Diabolic Intent, Bloodhall Ooze, Rancor, Sword of Fire and Ice)
2: seldom good ( e.g. Kor Skyfisher, Capsize, Pack Rat, Pulse of the Forge, Skinshifter, Bonesplitter)
1: more or less bad ( e.g. Disenchant, Telling Time, Carnophage, Mogg Flunkies, Sylvan Ranger, Evolving Wilds)
0: unplayable in normal cases ( e.g. Benevolent Bodyguard, Flying Men, Raise Dead, Raging Goblin, Prey Upon, Prophetic Prism)
http://www.mythicspoiler.com/ori/cards/avariciousdragon.htmlAvaricious Dragon 2RR
Creature - Dragon
Flying
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
4/4
// 4 from 5 points
// A Grafted Skullcap with a 4/4 flying body. Definetly good in every aggro deck where you empty your hand quickly. Will see play in every heavy red aggro deck like RG-Beats, Boros or RDW.
http://www.mythicspoiler.com/ori/cards/languish.htmlLanguish 2BB
Sorcery
All creatures get -4/-4 until end of turn.
// 4 from 5 points
// Every deck which plays Damnation, Toxic Deluge will play this cards.
http://www.mythicspoiler.com/ori/cards/moltenvortex.htmlMolten Vortex R
Enchantment
R, Discard a land card: Molten Vortex deals 2 damage to target creature or player.
4 from 5 points
// Finally a Seismic Assault which can be paid. Seismic Assault was being played in Lands-Deck but with the triple red mana this wasn't working well.
http://www.mythicspoiler.com/ori/cards/consulslieutenant.htmlConsul's Lieutenant WW
Creature - Human Soldier
First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
2/1
// 4 from 5 points
// 2 mana 2/1 to 3/2 first striker with an Soltari Champion effect. This card reminds me of Crusade/Honor of the Pure, these cards had seen play so this card will see play too. It's obvious good but strictly limited to WW or Maverick Decks.
http://www.mythicspoiler.com/ori/cards/scabclanberserker.htmlScab-Clan Berserker 1RR
Creature - Human Berserker
Haste
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever an opponent casts a non-creature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
2/2
// 3 from 5 points
// With haste luck it's a noncreature-Spellshock for your opponent. 2/2 or 3/3 isn't impressive but the spellshock part is tempting. The use of this card will mostly be limited to RDW.
http://www.mythicspoiler.com/ori/cards/managorgerhydra.htmlManagorger Hydra 2G
Creature - Hydra
Trample
Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
1/1
// 3 from 5 points
// With 3 mana and 1/1 it's starting stats are extrem weak but it grows like a Quirion Dryad or a Taurean Mauler with spells from both players. After a few turns this creature will be bigger like a simliar creature and has trample.
http://www.mythicspoiler.com/ori/cards/kytheonheroofakros.htmlKytheon, Hero of Akros W
Legendary Creature - Human Soldier
At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.
2W: Kytheon gains indestructible until end of turn.
Gideon, Battle Forged
Planeswalker - Gideon
+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.
+1: Until your next turn, target creature gains indestructible. Untap that creature.
0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
// 3 from 5 points
// A much better Elite Vanguard with 2W:Indestructible. If a Battalion-like attack succeded he becomes a good Gideon Planeswalker, with +2 an Into the Fray/Goblin Diplomat ability, +1 Indesctructible plus Untap for one creature, and with +0 he becomes a 4/4 Gideon Jura.
http://www.mythicspoiler.com/ori/cards/lilianahereticalhealer.htmlLiliana, Heretical Healer 1BB
Legendary Creature - Human Cleric
Lifelink
Whenever another nontoken creature you control dies, exile Liliana Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield.
2/3
Liliana, Defiant Necromancer
Planeswalker - Liliana
+2: Each player discards a card.
-X: Return target nonlegendary creature with converted mana cost X from your graveyard to the battlefield.
-8: You get an emblem with "Whenever a creature you control dies, return it to the battlefield under your control at the beginning of the next end step."
3 loyality
// 3 from 5 points
// 1BB mana 2/3 lifelink, these reminds me of a Vampire Nighthawk. 2/3 lifelink makes 4 lifeswing just like a Loxodon Smiter, only with 1 thoughness less. If then another creature you control dies Liliana becomes a planeswalker and replaces the lost creature with a 2/2 Zombie. The planeswalker has 2 relevant abilitys the +2 is the first Liliana of the Veil ability, and with the -X you get a Reanimate.
http://www.mythicspoiler.com/ori/cards/chandrafireofkaladesh.htmlChandra, Fire of Kaladesh 1RR
Legendary Creature - Human Shaman
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.
T: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed
2/2
Chandra, Roaring Flame
Planeswalker - Chandra
+1: Chandra, Roaring Flame deals 2 damage to target player.
-2: Chandra, Roaring Flame deals 2 damage to target creature.
-7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
4 loyality
// 3 from 5 points
// 3 mana 2/2 doesn't look impressive, but these creature can shot similiar amounts of damages as a Shrine of Burning Rage. And with an attack/block plus an red spell these creature becomes a Planeswalker which can shot Shock's at any target. Of course this card is limited to RDW, just like Shrine of Burning Rage.
http://www.mythicspoiler.com/ori/cards/jacevrynsprodigy.htmlJace, Vryn's Prodigy 1U
Legendary Creature - Human Wizard
T: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battefield transformed under his owner's control.
0/1
Jace, Telepath Unbound
Planeswalker - Jace
+1: Up to one target creature gets -2/-0 until your next turn.
-3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
-9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard".
5 loyality
// 3 from 5 points
// A Merfolk Looter which can easily (with 4 other cards in your graveyard) becomes a Planeswalker which can produces a Snapcaster ability, or a single target Jace, Architect of Thought ability. Looter il-Kor and several Merfolk looter(in Reanimator Decks) had seen play and so I wouldn't be suprised to see this creature being played.
http://www.mythicspoiler.com/ori/cards/abbotofkeralkeep.htmlAbbot of Keral Keep 1R
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
2/1
//3 from 5 points
// A creature for both early and late game. The 2/1 Prowess body looks as efficient as Monastery Swiftspear and this card had seen much play in RDW. So the big question is how efficient is the Ire Shaman/Chandra, Pyromaster/Outpost Siege ability without the 2 mana available which was used for the Abbot o.K.K..
http://www.mythicspoiler.com/ori/cards/archangeloftithes.htmlArchangel of Tithes 1WWW
Creature - Angel
Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays 1 for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays 1 for each of those creatures.
3/5
// 3 from 5 points
// A half Ghostly Prison for both attacking and blocking, with a 3/5 flying body. The mana cost of 1WWW limits this card to White Weenie Decks.
http://www.mythicspoiler.com/ori/cards/daysundoing.htmlDay's Undoing 2U
Sorcery
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn.
// 3 from 5 points
// A not overpowered Timetwister, but I doubt that it will see play in High Tide or Dreamhalls Combo.
http://www.mythicspoiler.com/ori/cards/exquisitefirecraft.htmlExquisite Firecraft 1RR
Sorcery
Exquisite Firecraft deals 4 damage to target creature or player.
Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.
// 3 from 5 points
// A not counterable cheap sorcery Flame Javelin. Will mainly see play in RDW.
http://www.mythicspoiler.com/ori/cards/woodlandbellower.htmlWoodland Bellower 4GG
Creature - Beast
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.
6/5
// 3 from 5 points
// This creature can produce with 6 mana 10 power and thoughness, it could also generate card advantage with Reclamtion Sage or Eternal Witness. I see the use of this card limited to Ramp-Decks.
http://www.mythicspoiler.com/ori/cards/tragicarrogance.htmlTragic Arrogance 3WW
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.
// 3 from 5 points
// With a stalled board this can be lethal blowout, in early game this cards makes nothing.
http://www.mythicspoiler.com/ori/cards/nissaspilgrimage.htmlNissa's Pilgrimage 2G
Sorcery
Search your library for up to two basic forest cards and reveal them, then put one onto the battlefield tapped and put the rest into your hand. Then shuffle your library.
Spell mastery - If there are two or more sorcery and/or instant cards in your graveyard, you may search your library for up to three basic forest cards instead.
// 3 from 5 points
// A mono green Kodama's Reach which can search up to three Forests.
http://www.mythicspoiler.com/ori/cards/outlandcolossus.htmlOutland Colossus 3GG
Creature - Giant
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)
Outland Colossus can't be blocked by more than one creature.
6/6
// 3 from 5 points
// 6/6 for 5 mana is huge, it grindes one opposing creature per turn and then will become 12/12. Today it's seldom that 5 mana creatures get played so the creatures need to be special like Thundermaw Hellkite, Baneslayer Angel or Whisperwood Elemental. I think this creature needs a test space.
http://www.mythicspoiler.com/ori/cards/relicseeker.htmlRelic Seeker 1W
Creature - Human Soldier
Renown 1 (Whenever this creature deals combat damage to a player, if this creature is not renowned, put a +1/+1 counter on it and it becomes renowned.)
When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
2/2
// 3 from 5 points
// This is a Stoneforge Mystic for an aggro deck. With a 2/2 to 3/3 body it looks huge with the card advantage it produces.
http://www.mythicspoiler.com/ori/cards/thopterspynetwork.htmlThopter Spy Network 2UU
Enchantment
At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
// 3 from 5 points
// A very expensive lifelossless Bitterblossom/Phyrexian. With 4 mana this card enters the game late and is as slow as Bitterblossom always was. But with the Carddraw and creature outpout this card looks tempting.