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15363 Posts in 1160 Topics- by 485 Members - Latest Member: ErnieHambl
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 on: 01-08-2021, 01:02:17 AM 
Started by Rigero - Last post by Rigero
August 1st, 2021 - Watch List Changes

Current watchlists:

Ban watchlist:
• Demonic Tutor                                                
• Dig Through Time
• Oath of Druids
• Oko, Thief of Crowns
• Opposition Agent
• Tainted Pact
• Uro, Titan of Nature's Wrath
• Underworld Breach
• Urza's Saga *NEW*
Unban watchlist:                                                  
• Skullclamp
• Umezawa's Jitte
• Thassa's Oracle

Single cards explanations:

Demonic Tutor:

The discussion about tutors in Highlander is as old as the format itself. After years on the watch list, we now decided to take Demonic Tutor from the watchlist. Tainted Pact will stay for now. This has the following reasons. First and foremost, we are quite happy with the banned/unbanned status of the tutors today. Of the really powerful tutors Demonic Tutor, Tainted Pact, Imperial Seal, Vampiric Tutor, Mystical Tutor, Enlightened Tutor and Worldly Tutor, the latter two are of a manageable power level, because they create card disadvantage and their scope is somewhat limited. Demonic Tutor and Imperial Seal on the other hand have a maximal scope but are much slower at sorcery speed, which we deem also ok. Vampiric Tutor and Mystical Tutor on the other hand, are not only instant but the breadth of their scope pushes them over the top in terms of power level. Finally Tainted Pact is a somewhat complicated animal. It is instant and has a very large scope, however it restricts deckbuilding to a significant degree and some combos can't really make use of it because they risk to exile other necessary combo pieces. Our experience is, that Tainted Pact is ok in good-stuff decks however the printing of Laelia, the Blade Reforged and related effects prevented a majority for taking it of the watchlist too.

Urza's Saga:

Modern Horizons II introduced many powerful new staples to our format. A standout of these is Urza's Saga. Being a land makes it exceptionally hard to interact with, while generating a board presence and tutoring value engines (Retrofitter Foundry, Skullclamp), hate pieces (Relic of Progenitus, Pithing Needle) or combo pieces (Zuran Orb, Expedition Map, Grindstone). It finds inclusion in all archetypes and might be overly powerful in comparison to the rest of the format. The singleton nature of Highlander emphasizes its strength even more, being a land, threats and value in just one card.
We do want to watch its development closer and have the possibility to take action against it if necessary.

Thassa's Oracle:

In the last update we stated our vision of combo decks in the format. Therefore there is currently no reason to keep Thassa's Oracle on the Watchlist for the moment.

Other Topics

Discussion of Skullclamp and Umezawa's Jitte:

Half of the testphase of the unbanning of Skullclamp and Umezawa's Jitte is now over and at this point we would like to ask you how your feeling are about those cards in Highlander. For that reason we will start discussions here in the Forum as well as on Facebook within the next week and want to encourage you to tell us your experiences with those cards. Additionally, you are welcome to write any of us directly or use the council email for direct feedback.

Use of Proxies in European Highlander:

We noticed the recurring discussions about the use of proxies1 or playtest cards2 in highlander, as the price of decks and cards always increases. That’s why we need to state that we cannot decide for or against the use of those at all. The use of proxies is completely with the tournament organizers and these are usually bound to the specifications given by WotC.
The boundaries between proxies, playtest cards and counterfeits are partly fluid and subjective.
This means there is a possibility for store owners to lose their contracts if they allow those on sanctioned tournaments or even if people play with those in their store. Additionally, the harm of counterfeits3 is imminent and not only hurts the store but is also a legal offense that a tournament organizer cannot permit.

All in all we cannot give any regulations for the use of proxies / playtest cards in the format as we are not in charge here. And of course as we want to support our local games stores we cannot recommend to allow proxies or playtest cards on official tournaments. However, we want to support the use of playtest cards in any casual environment outside of a tournament.
And last but not least we want to distance ourselves from ANY counterfeits. Using, buying, selling etc these is a legal offense and we would never accept these in any tournament nor store environment.

1Proxies = a placeholder card given out by a judge as a replacement e.g. for a marked or damaged card during a tournament; only legal for this specific tournament; c.f.: Magic Tournament Rules 3.4 (status: July 23, 2021)
2Playtest cards = what players really mean if they talk about proxies; a placeholder for a card in your deck, not legal on official WotC tournaments
3Counterfeits = a fake card; something that imitates a card produced by WotC; Proxies and playtest cards that are not immediately recognizable as those are also included here

Dungeon-Mechanic in European Highlander:

Dungeons aren’t cards in the traditional sense, but are regarded more as tokens. They can’t go into your deck, and their main function is as a specialized progress marker. That’s fine in Highlander and they’ll work as normal. We take the very same stance on Dungeons as has been taken in Commander.

Contact us:
Forum (, Email (

Next scheduled Update: 1st November 2021 - Ban & Watchlist update

 on: 08-07-2021, 01:29:47 PM 
Started by Myscah - Last post by pyyhttu
Thanks for the feedback.

Regarding the Learn-mechanic: This has been asked previously and we weren't interested in at that time to change the rules and introducing sideboards into Highlander. Mind that this is also in line with other formats without sideboards. See and

As for Dungeons: Based on what is known now of the mechanic, I don't see a reason why Dungeons couldn't be used. The key phrase here is this from that linked video: "Now Dungeons. They don't go into the deck. You can keep them in your sideboard, but, and this is important, they don't take sideboard slots. You just have access to them. And you bring them in to the game when you venture into the dungeon."

Commander, where sideboards are also not permitted, has landed into similar conclusions:

I hope you are considering this idea and disuss it.

I'll make sure there's an announcement regarding this, and while waiting for the official rules on Dungeons, I opened a discussion point on this on the council boards. They'll chime in on there, if not here.

What I said above, is just my personal opinion.

 on: 07-07-2021, 05:48:59 PM 
Started by Myscah - Last post by Myscah
Due to the fact we are not using any sideboard we miss out several mechanics "Enter a dungeon" and "learn".
In my opinion none of them are overpowered  or would break the Format.
To evolve Highlander Magic I suggest we would give way for another special zones for dungeon and learn cards.

This cards should be seen as created tokens and not actual cards, so we still have a hundred singelton.

I play Highlander since 1994 and see lately the opportunity for this format to evolve without having to fear to wreck itself.

I hope you are considering this idea and disuss it.
I excited to read your replies.

BR Myscah

 on: 25-06-2021, 10:51:50 AM 
Started by DarkLight - Last post by r4nd0m1
You, and everybody else who might be interested, are still kindly invited to join us on Cockatrice playing, testing and talking about new and old cards, decks and strategies, and generally working on the format we all love so much - the best way to play Magic.

If you have been out of the loop for a while, I and others are more than happy to bring you, your decks, your Cockatrice client and everything else you need/want up to speed again.

Server Address:
Server Port:        443

 on: 22-06-2021, 05:26:23 PM 
Started by DarkLight - Last post by DarkLight
I'm primary not interested in just playing. I'm more interested, after this long time of inactivity, in testing out decks, new cards and discuss about it with different people and different opinions. This is not really possible and worth it with this kind of online community,
I don't see a point for now to configure my cockatrice again and reconstruct all these (outdated) decks ...

[Mono Black] Suicide
[Mono Blue] Skies
[Mono Green] Stompy
[Mono Green] Eldrazi Ramp
[Mono Red] Burn
[Mono White] Weenie

[Azorius] Skies
[Boros] Metalcraft
[Dimir] Zombies
[Golgari[ Midrange
[Gruul] Ravaged Lands
[Gruul] Aggro
[Orzhov] Death & Taxes
[Orzhov] Knights
[Rakdos] Goblins
[Selesnya] Hate Bears
[Simic] Merfolks

[Abzan] Midrange
[Bant] Boggles
[Bant] Blink
[Bant] Defenders
[Esper] Midrange
[Grixis] Midrange
[Jeskai] Tempo Prowess
[Jund] Midrange
[Mardu] Super Friends
[Naya] Zoo
[Sultai] Recursion
[Temur] Tempo

[Dune] Pattern Hulk
[Dune] Tokenmania
[Glint] Dark Depths of TwinShift
[Witch] Proliferate

[4 Color] Blood
[5 Color] Royal Blood

[4 Color] Robots
[5 Color] Elves
[5 Color] Zoo

... and possibly building new ones.
Looks like I just remain as observer of the format until something changes in the future, maybe.

 on: 21-06-2021, 03:33:32 PM 
Started by DarkLight - Last post by r4nd0m1
Ah, I just saw this  Roll Eyes

Very nice guide! - please let me add the Sounds and Theme I use.

 on: 21-06-2021, 02:53:43 PM 
Started by DarkLight - Last post by r4nd0m1
We have less players today than 2 years ago, but you can still play a couple hours almost every single day - specially if you wanna play against me.

Also, you can include playing against Canlander players for more variety, which works very well.

Hope to see u soon!  Cheesy

 on: 18-06-2021, 10:02:19 PM 
Started by DarkLight - Last post by DarkLight
Recently I saw the spoilers of 'Modern Horizon II' and I'm considering a comeback to the European-Highlander Format on Cockatrice after around two years inactivity, because some cards looking pretty much fun and could power up some niche decks.
But if the community is still like two years ago I think I will remain staying inactive, because I don't wanna spend the time in deck construction to play always against the same 1-2 players with the same 1-2 decks again.

 on: 28-05-2021, 10:49:19 AM 
Started by malusNexx - Last post by DarkLight
This deck is pretty much outdated (built it around 1.5 years ago) and it's NOT really on a budget but maybe you can find some card choices you want to adopt

Esper Midrange:

 on: 27-05-2021, 10:10:39 AM 
Started by malusNexx - Last post by malusNexx
Hey I'm starting to get into Highlander with a friend and I just build my very first deck and would like your feedback on it.
However there are some disclaimers I have to make:
This is by no means a perfect optimized meta deck and it should not be that. I do not own any powerful modern staples/RL cards (snapcaster, fetches, duals,...) and build this deck entirely from my collection with some cards I've always wanted to play but never found home in my commander decks for.
Any upgrade suggestions should be budget friendly.

Thanks in advance for your feedback!
Deck list:

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