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14958 Posts in 1120 Topics- by 462 Members - Latest Member: X3r0x
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1  MagicPlayer Highlander / Deck Lists / Re: Need help deck selection - General Archetype Overview / Metagame on: 09-01-2020, 01:27:03 PM
Thanks for your opinion.
Actually I was thinking kind of the same things:

I am flirting with Temur and Bant in a Tempo/Midrange Build.
I am unsure that Midrange is the place to be against mostly Tempo and Control Strategies. You might have game against everythin but it is always more like a coin flip.

Are there any opinions on what archetypes are good vs Elfball or Goblin-Highlander (Swarm with Tokens, Combo into Craterhoof etc or addition Goblins burn opponent out respectively flood board out of nowwhere and attack/Sac for lethal)?

I think a more controlling build would be a good option. Am I wrong?
2  MagicPlayer Highlander / Deck Lists / Need help deck selection - General Archetype Overview / Metagame on: 07-01-2020, 12:55:58 PM
Dear Highlander-Community,

I am following the board almost a decade by now (phew i am getting old -.-)

Anyway I am struggling with Deck selection for my favorite format: European Highlander.

What did I try so far:
  • Naya Zoo (2008-2010)
  • Mono U Artifact Control (2009-2013)
  • GWB Rock (2009-2013)
  • Orzhov Lifegain/Discard (2010-2012
  • Naya Tokens (2014-2019)
  • Sultai Reanimator (2019)
  • Jeskai Tempo (2019)
  • Temur Midrange (2019)
  • GWB Pattern Rector (2019)
These decks were either fun decks without competitive effort or are outclassed by other decks (4Color Blood > Zoo) or are to slow with their combo (f.e. GWB Pattern Rector).

I am not really happy respectively long-lasting interested in tweaking, fixing and optimizing any of these.
While following the https://mtgdecks.net/Highlander I have the feeling most of the decklists of unpopular archetypes are outdated.

Is there anything like an general archetype overview/metagame Breakdown besides the yearly Continental Cup?

Maybe I am looking for an "Eierlegende Wollmilch Sau" (~Jack of all trades) but I am searching for a fun Highlander which supports interactive play (not restricted to discard or counter), includes G-in its mana base and plays something inbetween aggro and midrange ultimately with some little combos or even a chance of luck combo-like finish (f.e. 1-off without much tutoring strong anyway but combo-finish possible).

Does the Swarm have any ideas?
(I am not looking for Decklists more than ideas for archetypes)

Thanks in advance
3  MagicPlayer Highlander / Deck Lists / Re: Decktech: 4c Scapeshift (w/o W) by TaZi / Seb. Z on: 07-01-2020, 12:05:09 PM
Is Scapeshift still a viable option for Tournament play or outclassed by other combo strategies respectively not fast enough vs fast aggro decks.
I was wondering cause it did not make any major appeareances in a couple of months.
4  MagicPlayer Highlander / Deck Lists / Re: Moved: Need some advice with GBw Rock on: 09-07-2010, 06:10:41 PM
it is a pity GBW-Rock is dead in Highlander-format, even if it exists in Legacy and Extended.

any advice how to make it a viable option as a tournament deck? even possible without adding U or switching to some GU-variants?
5  MagicPlayer Highlander / Deck Lists / Re: My U/G/B Control on: 27-04-2010, 10:23:24 AM
there is probably no one given you a free decklist out of his labor.

anyway i think its a pity, that there are a couple of decks (including the GBW-Rock i like so much), which do not have a good match up against all these blue based/included decks cause you do not have enough flexibility. Blue either creates Tempoadvantage or Cardadvantage, sometimes in one card. Maybe i got some of the decklists wrong, but why does it always have to be Bant or DarkBant, thats annoying. I can not believe that the other decks do not have any chance against blue based control or more like aggro-control. I think people just stick with what everybody knows works well.
6  MagicPlayer Highlander / Deck Lists / Re: Moved: Need some advice with GBw Rock on: 16-04-2010, 09:18:28 PM
Thank You! > Decklist updated:

Because i am not in possession some cards and not willing to buy them yet (Diamond Valley, LoA and so on)
Besides that i did not put in the Lander Toolbox because it opposes the reduce of Non Basic Lands.
So i started with cutting 3 NB-Lands.
I added more Disruption in the form of discard to have a little better edge against other control decks.
Harmonize got in for a little more CA.
And i put in a little different creature setup (Yosei, Baloths, Wall of Reverence)


Lands:
Polluted Delta
Flooded Strand
Marsh Flats
Verdant Catacombs
Windswept Heath
Bayou
Savannah
Scrubland
Temple Garden
Overgrown Tomb
Godless Shrine
Murmuring Bosk
Gilt-Leaf Palace
Wooded Bastion
Twilight Mire
Oran-Rief, the Vastwood
Volraths Stronghold
Treetop Village
Stirring Wildwood
Karakas
Dust Bowl
Wasteland
Barren Moor
Secluded Steppe
Tranquil Thicket
5x Swamp
5x Forest
1x Plains       
36 Lands

Creatures:
Elves of Deep Shadow
Braids, Cabal Minion
Dark Confidant
Kitchen Finks
Doran, the Siege Tower
Reveillark
Gaddock Teeg
Solemn Simulacrum
Fyndhorn Elves
Knight of the Reliquary
Wall of Roots
Shriekmaw
Deranged Hermit
Eternal Witness
Loxodon Hierarch
Putrid Leech
Llanowar Elves
Yavimaya Elder
Birds of Paradise
Bone Shredder
Qasali Pridemage
Genesis
Sakura-Tribe Elder
Noble Hierarch
Harmonic Sliver
Tidehollow Sculler
Tarmogoyf
Spike Weaver
Karmic Guide
Master of the Wild Hunt
Baneslayer Angel
Lotus Cobra
Steward of Valeron
Rampaging Baloths
Yosei, the Morning Star
Mesmeric Fiend
Wall of Reverence       
37 Creatures

Spells:
Garruk Wildspeaker
Liliana Vess
Hymn to Tourach
Vindicate
Maelstrom Pulse
Swords to Plowshares
Slaughter Pact
Pernicious Deed
Putrefy
Demonic Tutor
Bitterblossom
Crime/Punishent
Engineered Explosives
Profane Command
Thoughtseize
Sensei's Divining Top
Path to Exile
Recurring Nightmare
Damnation
Sorin Markov
Eladamri's Call
Living Death
Life from the Loam
Phyrexian Arena
Persecute
Oblivion Ring
Harmonize
Diabolic Intent       
28 Spells


Changes:
- 3x Painlands
- Ohran Viper
- Troll Ascetic
- Mishras Factory
- Ranger of Eos
- Scute Mob
- Great Sable Stag
- Chameleon Colossus

+ Dust Bowl
+ Forest
+ Swamp
+ Mesmeric Fiend
+ Harmonize
+ Oblivion Ring
+ Yosei, the Morning Star
+ Rampaging Baloths
+ Diabolic Intent
+ Wall of Reverence



Hope i got them all covered, the numbers are identical so far *g*


Some questions will always be Wink

- i am always asking myself: is Graveborn Muse better than Phyrexian Arena?
- would a more aggro based setup be better against a blue metagame? (Watch Wolf, Wild Mongrel, Llanowar Elite, Great Sable Stag and Troll Ascetic back, and so on)
- Dark Confidant reveals average 3 dmg - to much? (but i think he draws 1 to 2 cards and then mostly blocks)
- Bitterblossom to much aggro for this deck? (i like to be the aggressor against the classical control decks, this ist the best card if resolved; against aggro its always shuffled away)

Please subscribe your oppinions even if just filled with general thoughts on weak and strong sides of the deck.

Thank You!
7  MagicPlayer Highlander / Reports / Re: Highlander Tournaments in Erfurt on: 16-04-2010, 06:16:52 PM
Is it possible to post some deck lists?

i am interested in the "Big Rock", because i am having trouble with my deck Rock against T1 or T1.5 decks.

greets
8  MagicPlayer Highlander / Deck Lists / Re: Moved: Need some advice with GBw Rock on: 11-04-2010, 11:57:35 AM
no thoughts to share?
9  MagicPlayer Highlander / Deck Lists / Moved: Need some advice with GBw Rock on: 07-04-2010, 01:20:16 PM
First: i know there is a GBW Rock thread already, but i did'nt want to disrupt the discussion there.

Second: I am wondering if this deck can make it at a tournament?

Third: if not (what i kind of think), what cards would you advice to integrate into this deck?


The strategy of this deck is like ment to be a midrange aggro-control deck with some nice disruption and removals.


Lands:
Caves of Koilos
Brushland
Llanowar Wastes
Gilt-Leaf Palace
Murmuring Bosk
Wooded Bastion
Windswept Heath
Twilight Mire
Polluted Delta
Temple Garden
Flooded Strand
Bayou
Savannah
Scrubland
Overgrown Tomb
Godless Shrine
Marsh Flats
Verdant Catacombs
Oran-Rief, the Vastwood
Treetop Village
Stirring Wildwood
Karakas
Volraths Stronghold
Mishra's Factory
Wasteland
Barren Moor
Secluded Steppe
Tranquil Thicket
4x Swamp
4x Forest
1x Plains
___________________
37 Lands

Creatures:
Chameleon Colossus
Elves of Deep Shadow
Braids, Cabal Minion
Dark Confidant
Kitchen Finks
Doran, the Siege Tower
Reveillark
Gaddock Teeg
Ohran Viper
Solemn Simulacrum
Fyndhorn Elves
Knight of the Reliquary
Wall of Roots
Shriekmaw
Deranged Hermit
Eternal Witness
Loxodon Hierarch
Putrid Leech
Llanowar Elves
Yavimaya Elder
Birds of Paradise
Bone Shredder
Qasali Pridemage
Genesis
Sakura-Tribe Elder
Troll Ascetic
Noble Hierarch
Harmonic Sliver
Tidehollow Sculler
Tarmogoyf
Spike Weaver
Great Sable Stag
Wickerbough Elder
Karmic Guide
Master of the Wild Hunt Baneslayer Angel
Scute Mob
Ranger of Eos
_________________
38 Creatures

Spells:
Garruk Wildspeaker
Liliana Vess
Hymn to Tourach
Vindicate
Maelstrom Pulse
Swords to Plowshares
Slaughter Pact
Pernicious Deed
Putrefy
Demonic Tutor
Bitterblossom
Crime/Punishent
Engineered Explosives
Profane Command
Thoughtseize
Sensei's Divining Top
Path to Exile
Recurring Nightmare
Damnation
Sorin Markov
Eladamri's Call
Living Death
Life from the Loam
Phyresian Arena
Persecute
__________________
25 Spells



Further Cards i am thinking about are:

Mesmeric Fiend > more Disruption
Dust Bowl > more Disruption + good with LftL
Graveborn Muse > better than Pyrexian Arena?
Martial Coup > Removal and/or wincondition, buys time against aggro
Decree of Justice > same as Coup minus Removal
Spike Feeder > Lifegain, needed against red-based Aggro?!
All Suns Dawn > nice Regrowht effect,  minus very Slow

Are there any real good cards against blue based control or aggro control i did not take into account?

Please share your thoughts and type your suggestion to my deck.

Thank you!


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